Hmmm...I think what irks me the most about the Crucible is the sort of half-assed feel to the whole thing. It's like they couldn't be bothered or didn't have the time to implement a properly segregated game mode.
*The radar is just stupid, it should be blanked out, even if they just use a static-effect overlay, hell there could even be a pickup hidden in levels that will unlock it for 30seconds or something if they won't get rid of it completely.
*The maps really kind of blow, none of them allow for anything other than mid to close range combat.
*Random Item Rewards not being influenced by player performance - there should be a performance multiplier applied to the RNG results table.
*The availability of "special" ammunition making it decidedly common ammunition.
*The fact that teams are not automatically entered into a voice channel like if you were in a PvE fire team (this one goes for all matchmaking)
*The speed that Super charges - it's too fast, I don't think it should be usable more than 1/2 times over a single 6/12 player game.
*The "pre charging" of fusion rifles, when you let of the trigger it should reset the charge - Not a Crucible specific issue, but has the most impact here.
*The fact that teamwork seems to be as alien a concept as the Vex coming along to fix the Traveler for humanity's benefit.
*Lack of proper gaming tiers - better players should be allowed to play with/against better players to get better rewards unlockable by spending crucible marks at Rep lvl1 and above.
*The fact that crucible rep takes so very long to build up, but that tokens are so quick : you are as well buying a faction class accessory as soon as you get 2500g and wearing it for the rest of the game.
*Shotgun kill squads on 3v3 maps
*Picking up a "complete 5 salvage missions" bounty and finding that there isn't actually a Salvage play option at the time.
Yeah...that will probably do for now.
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