[quote]totally different game mechanics, standardised weapons, linear levels that were less imaginative than the ones we have just now, no class abilities, no perks, and no rewards.[/quote]
That's literally what I read out of your words. :-)
No offense man, but:
* I like the radar, learn to use it. I forget it most of the time and that's a disadvantage.
* What about the moon map? That's a complete sniper map.
* Although I never get anything good from RNG, I still like the idea, that skill doesn't count. Altough I get the feeling, no skill is prefered by RNG, which is also not good. I never saw the first player getting an exotic.
* You're right with the special ammunition, but I like the variety thats possible than. AR, Fusion, Shotgun... all the same to me, with advantages and disadvantages in certain areas.
* Oh please god, NO! I don't want to hear the other players, for what I read here is already more, than I can stand!
* Maybe you have a point in the supers recharge... but that's also something, I try to push with my gear.
* Again, it's an advantage or disadvantage... you hear a fusion rifle for miles, no radar needed.
* No teamwork, no win in my opinion!
* I like your idea of a a league based system for the Crucible.
* The rep system is just a time sink, I agree on that.
* Shotguns are easily countered by... shotguns!
* Then just drop it. :-)
I was over-interpreting your ideas, but still, I don't agree with some of it.
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