Weapon balancing is actually comparatively easy compared to the atheon bugs. Imagine lines of code, all with different values. All you have to do is tweak the values (deleting current value, inputting new value) test it and boom, you're done. The values are everything and anything. Reload times, Damage, rate of fire, field of view, character movement speed. All assigned a numerical value. Increase numerical values for a buff (generally) decrease them for a Nerf (generally.) I just honestly think they don't care. Or the atheon bugs are overwhelmingly complicated (pretty likely.)
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.