Random player teleportation while fighting Atheon directly deviates from its main purpose of working a team through the puzzle laden path of strategic, logical problem solving PVE raiding. Using stability as the reason and scape goat for this update is appalling as the update has made the raid extremely glitchy, and extra unstable with player booting from fireteams more frequent. Random teleports often only send in 2 people and everything lags a considerable amount to a point supression feilds get teleported and oracles or enemys won't die. This update has severely affected the ability to work to a teams strengths, prepare the right armor for the role assigned and equip the right loadouts properly. This manifests as frustration when impossible scenarios are set in motion and massive amounts of time and ammo are wasted by the endless wiping and restarting. This is no longer fun or a challenge.... now its just broken bungie.
http://youtu.be/PQU_nKwlBEE
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Exactly - if a fireteam cannot complete the raid, it should be due to their own failure to cooperate, not the game's failure to function. In addition all the common glitches, some enemies were literally invincible, and a member of my fireteam was booted back to orbit 5 seconds prior to Atheon's death, denying him the final rewards and achievement. Also, you shouldn't require a team of 6 to complete the raid on easy - it's [u]easy[/u] mode for goodness'sake. A team of 3 or 4 should be able to [b]strategize[/b] their way through a game mode that originally emphasized the importance of [b]strategy[/b] and [b]teamwork[/b], not simple firepower. By all means, give the greatest rewards to those who face the toughest challenges, but don't punish the gaming audience that chooses to play strategically or casually. ...and for cryin' out loud, prioritize fixing your glitches over nerfing and "fixing" things that weren't broken.