originally posted in:Thorny Guardians
IMO, Titan Defenders are the only real support subclass in the game. Warlocks are mostly concerned with keeping themselves alive long enough to kill more people. Hunters were made to kill people at range, hide, sneak and run away. Even Titan Strikers were made for close range dominance.
No subclass drops orbs like Defenders do in PVE. No class can give people weapons, shields or toughness boosts besides Defenders (Warlocks...ish).
I'm not bashing, but I honestly think that a team with equal skill amongst all 3 classes will do better if the all of them are Titans (this is partly because they are so easy to use).
If you wish to argue otherwise, feel free to. [Note: I'm aware of Hunter invisibility being useful for medic purposes, and the Team Anchor function of Sunsingers in Nightfall.]
Source: Me, played in all three classes (not maxed out yet in Hunter subclasses or Warlock Void-walker. Maxed out Titan (30), Level 29 Warlock, Level 21 Hunter (Gunslinger).
PS: I hope they create an ammo dropping subclass for any one of the classes.
English
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about your orbs argument, a sunsinger with helm of the in most light can create 15 orbs per super use
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Edited by FOEHAMMER51: 11/6/2014 2:34:31 AMThat's cool! I hadn't considered exotic armor bonuses. Good stuff, and thanks for the comment.
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I think the crest of alpha lupi for hunters has a similar effect
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What about a titan wearing the crest of alpha lupi, the iron harvest skill and the skill that drops more orbs when enemies damage your ward of dawn?