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11/6/2014 9:22:48 PM
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So The Channel is the Iron Curtain and the Praesidium is hiding in France?
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  • Mission 5: A Friendly Foe As you approach Mars, you are attacked by three fallen ships. Sustaining heavy damage, you crash land your ship on Mars near Ark Fall. Desperate for a way to fix your ship, you approach the crash site. You see a huge crater with nothing inside. As you approach it, your ghost bumps into something. He then realizes what it is, and tells you that the ship is still at the site with a cloaking device equipped. Your ghost then begins to scan the ship to locate an opening, where you are soon attacked by an unknown, humanoid species. After a vicious battle with seemingly immortal, fast creatures, a lone Fallen emerges from the hatch and kills the dark figures by disintegrating them with the ship's engine. You stand in shock and notice the Fallen, who says "ME. SMITH. SIRIUS." with a toothy grin. A man's voice is heard within the ship, and the Fallen scurries back in, leaving the hatch open. You enter the ship and see a man. The man dressed as a Titan stares for a while, then introduces himself as a mere Titan with no purpose and the Fallen as Sirius. He then threatens you that, should you kill the smiling Fallen, you will receive multiple shotgun shells down your throat. He then gives you a night's rest in the ship. (The player can no longer leave Mars until they complete the next missions.)

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  • Mission 4: Down the Hole Alice Went After dealing with the Madman, the Guardian enters the Fox Hole. As they delve deeper down the hole, the Guardian begins to hear voices and experiences distorted visions of the Hive. You then realize you are being attacked by the hive, but cannot tell the difference between real Hive and fake Hive. The guardian then sees a ray of Light let in by a crack in the structure. While inside it, the Guardian does not experience hallucinations, but is standing in the open. Eventually, the Guardian kills the remaining Hive and hears a man's laughter and clapping. A door in a wall opens up, revealing a heavily armored Human wearing a black mask and a black warlock cloak. He then introduces himself as the Fox, and beckons Alice (the player) to go with him, lest they miss a [b]very[/b] important date. As you walk, he explains the history of the tunnels and their use to the Guardian, saying they can access the Presidium, just like his old acquaintance: the Fox. He is also a Madman. Unfortunately, the Fox also states that the player has no hope of being able to do anything unless they dismantle the communications system on Mars, past the Travelers "old playhouse."

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  • Mission 3: The Wary Fox As you approach the Fox Hole, you are immediately confronted by a group of Cabal. After being pushed into a corner, the Cabal troops begin to die on by one. You see a turret in the distance, and then duck for cover as it begins to fire upon you. This mission consists entirely of killing powerful Cabal Phalanxes while maintaining cover from the turret. Eventually, the Guardian reaches the turret and is immediately attacked by a ragged madman. After a brief Boss Fight which involves you destroying multiple turrets and automatons, you subdue the Madman, who claims he works for the Fox and threatens that the Fox will kill you. You explain to him your reason for being there, and he begrudgingly opens the Fox Hole for the player to access. (A beacon relic is planted here, enabling easy access to the Fox Hole by the Guardians.)

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  • Mission 2: The Ruin In order to reach the Fox Hole, the Guardian must pass a test. They are to delve into The Ruins and find relics that cannot be tracked by your ghost until you destroy both the Fallen anti-aircraft ballistae and the stop the Hive's ritual which disrupts Light and therefore your ghost's ability to locate the relics. After these trials are completed, the Guardian returns to The Crow's Nest, only to see it being attacked by both the Fallen House of the Mad and the Hive Heretics. After rescuing the Crow's Nest and Eyeball (who I think should be a young girl), the Guardian witnesses a ritual that transforms the relic pieces into beacons. These beacons can be seen from space, and will guide you and your ship to the Fox Hole's entrance and the Crow's Nest (which becomes accessible to land in). After a brief conversation, Eyeball returns to her Nest and the Guardian is free to head towards the Fox Hole.

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  • Oh wow. I decided to actually read your stuff and my France thing fits in beautifully. Crime Haven can be the underground sewers of France, which leads into the Fox Hole. Here's a set of missions I thought of. Mission 1: The Eye of London After some unsettling news is given to The Speaker, he requests Guardians scout the area closest to the Presidium. As you arrive, your ghost tells you of London's rich history before the Collapse. He then suggests you find a vantage point so he can map out the area. The Guardian then discovers the Crow's Nest and meets Eyeball, who almost kills you, but soon after befriends you. He then tells you of the Fox Hole.

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  • you didn't read the whole thing + Links?

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  • Did just now. How do you feel about my mission ideas?

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  • they are good.. but not exactly how I have had them planned. This is something I would need to disccuss

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  • I can tell. I kinda went off on a tangent. What I really want to include is some unique missions. I don't really care all that much about the story since I know you'd do a good job. The missions should be interesting because the game seems to be too repetitive thus far. Defend the ghost. Kill the horde of enemies. Kill the boss. These are standard ideas, and quite solid. But what'd be really fun is some diversity. I like the idea of a cave of Hive that distort your vision or trying to hide from a turret while getting to it. Even defending a tower with a turret would be an addition. If you have any plans for the storyline, do it. All I can do is suggest ideas.

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  • Or some random missions to do. Your call.

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