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originally posted in: The Dark Below
11/8/2014 10:06:44 PM
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Yeah, most of use want everything at once but for it to last, it's spoon fulls of information we will get. Who knows the origins of everything? What I took the stance of, in order to quell my gamer rage, is "They probably just want us to start off as being just one of the soldiers but stumble upon the vex that sends us out to what we think is the root of our issues. Please remember when we beat the game, we didn't get any credits or anything like that. We got a cutscenes that caused us to think we gained some sort of triumph. But, she said it's only the Beginning which means we did nothing but fight someone whom was placed as a decoy enemy. We are just soldiers in a massive army.
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  • You are on to something big fellow guardian. I agree, there was no direct ending to it, if only the community could realize this, we could all have peace of mind. I honestly do but also hope this is the beginning of something great

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  • I too hope more is explained. However, do you not understand how fast this explanation came out? How often to explanations come out this quick? I think it usually takes longer for DLC to Show up for these games. Usually it comes at least half a year later and one at a time. We are getting one 3 months later with another one being shown right after "House of Wolves" this is not a distraction, this was planned. That's why I don't REact to this stuff, I always Act on what information is given and think about how things are happening.

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  • AwesomeKDPdaKing:: Your right, It is planned. I saw a vid where one of the creators was talking about how halo they just made it up with each new game (which worked halo is awesome series), but this time they wanted to plan it all out beforehand. So over five hundred million dollars and a few years wasn't spent making destiny the game it was spent preparing destiny the series. That's to say that they already know what game they are going to release in 2024. They want to tell an epic science fantasy adventure story through the interactive game medium (which has never been done) and Destiny is just the introduction, what do they do in the introduction, they introduce the setting (post apocalyptic solar system) and they briefly introduce the main characters (the alien races, the traveller, the speaker etc), sometimes stories will even introduce the key story conflict (the darkness) though often in a fairly vague manner. This game is the introduction, you don't conclude anything in the introduction, you simply set it up. Early chapters are often used to elaborate and further develop some of the characters encountered in the introduction. What is the first two chapters? "The Dark Below" & "The House of Wolves". In these we should see the characters we met in the introduction (Fallen & Hive) further developed and fleshed. Now of course, I could be wrong about this, only those behind the curtain really know and legal gag orders would mean no matter how much they want to tell everyone whats going on the consequences would not be worth it. To be honest I thought of how awesome a story played over many games would be back when I was in highschool and when I imagined how the first game in the story would look it actually fit destiny pretty well. Cause it is bad form to completely change the world in the introduction, as the reader has yet to build any emotional attachement to the world yet, so any drastic changes would seem minour. Most gamers are probably not used to this as most games have beginning, middle and end all crammed into the game, so by the time they get to the end of the game its all concluded. Which personally, makes some games filled rushed like trying to cram a 2 hour movie into a half hour. Since no significant change can occur in the setup, alot of players will feel jipped story wise as they don't feel the sense of achievement cause all they really did was meet the coworkers around the office on the first day. So yeah, Its planned and if I am right about the story, this game will be an epic they will tell their children about. That's probably why they used the grimoire card concept, they have it for the game lore scholars(gamelorists??) who would otherwise just leave the game if it had no lore while keeping the shooters, players & casuals primarily in the dark till it comes time to unveil that aspect of the story. I could be wrong, but I hope I am right cause to be honest I never thought any game company would be brave enough to even try, cause it is high risk, cause the early chapters have go against traditional game design wisdom. Which could see large portions of players leave after the first chapter and not return for the later chapters. Personally I can't wait to get better acquainted with the hive & fallen characters, when the dlc comes out.

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