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#feedback

Edited by OnyxTheWiseWolf: 11/8/2014 3:19:36 AM
14

Proposal For New Crucible Loot System

Use Proposed System!

83

Don't Use Proposed System! (State why in Comments)

43

Hey everyone, vVvDARK WOLFvVv here, ok, so I am sure I am not the only one here who is irritated by ranking high on your team in crucible and having nothing to show for it, while the people who under-perform get legendary or even Exotic gear. So I wanted to throw out a proposal for making the crucible loot system a bit more skill based, Here it is: [i]Winning Team:[/i] - Everyone gets loot - Top 3 on team gets 2 items of Rare or Legendary status with a [u]SMALL[/u] chance of [b]ONE[/b] Exotic. (Lets say 1st has 5% chance of exotic, 2nd has 3% chance of exotic, 3rd has 1%chance of exotic, or some variation) - Remaining 3 gets one Rare (or uncommon if below lv20) with a chance of legendary based on performance (Lets say a 5% for Legendary for 4th, a 3% for 5th, and a 1% for 6th, or some variation) [i]Losing Team:[/i] - Everyone with a 0.5 K/D [b]OR HIGHER[/b] gets loot - The top 3 on team, if above 0.5 K/D, get 2 pieces of loot with Rare quality and a chance of a legendary, no chance of Exotic (Lets say 5% for 1st, 3% for 2nd, 1% for 3rd, or some variation) - The Remaining 3, If above 0.5 K/D can only get Rare (or uncommon if below lvl20) quality loot No chance of higher rarity. Of course this is always open to discussion, this is just a basic template I came up with, and player performance, especially for the losing team, is a variable, but I think that this would be a good starting point to look at for the crucible loot system I look forward to and appreciate all feedback and I also want to see what ideas other people come up with for a crucible loot system SEE Y'ALL STARSIDE! TL;DR: Still no, Stop looking and I will stop trolling! lol

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  • I think crucible should have the exact same loot chances as the vanguard tiger. It takes the same amount of time to do a tiger strike as a game of pvp . so just make its so everyone at least gets a blue or better and that's it. If everyone was at least getting something then I think the crying about other ppl getting loot would be a lot less. I'll be the first to say I absolutely suck at PvP. But I've never gotten anything better than a blue engram from it. I've actually never seen anyone else get anything better than the occasional purple. In truth its all so rare that anyone really gets anything good from PvP anyway. I feel for the people who get first and see someone at the bottom get a good piece but let's be real. It doesn't happen that often. In reality that person at the bottom isn't getting exotics every game. It just happens every now and then and rubs salt in the wound of how horribly inefficient p p loot is in general. I don't think a system like this is the right fix. Because if the people at the top had increased chances for exotics or legends than they would be at a tremendous advantage to the people in pve. There is no way to augment loot drop chances in pve based on performance. I think every game of crucible should have the exact same loot chances as tiger. That's it. Equal across the board but everyone at least gets something. The people at the top should get more rep or marks for performance but not higher chance at legends or exotics.

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