empty that bin, yo.
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Programming... [spoiler]class LevelLoader { public static List<String> levelNameList = new List<String>(); public static List<int> levelIDList = new List<int>(); public static int currentLevelID; //character: public static int playerX = 0; public static int playerY = 2; public static void registerLevel(int _levelID, String _levelName) { levelNameList.Add(_levelName); levelIDList.Add(_levelID); } public static void setLevel(int _levelID, String _levelName) { if (!levelIDList.Contains(_levelID)) { Console.WriteLine(">>Game Engine: Error, Level is not registered!"); Environment.Exit(1); } else { if (!levelNameList.Contains(_levelName)) { Console.WriteLine(">>Game Engine: Warning: Level Name is not registered!"); } else { Console.Clear(); Console.WriteLine("You entered: " + _levelName); currentLevelID = _levelID; Run(); } } }[/spoiler]