[b]...Since the patch, that's [u]not[/u] in the patch notes?[/b]
Patch Notes: http://www.bungie.net/7_Destiny-Update--11172014/en/News/News?aid=12398
So far I've noticed:
-In the tower, vendor's lips move when you are in their item screen.
-Player's connection to game now is shown in the roster page.
-Some armor's icons, better represent what they look like with the default shader equipped.
-Armor stats now show current/max.
-The dead ghost in the Bunker-RAS is now obtainable.
-The dead ghost in Freehold Station is now obtainable.
-Icons for patrol mission beacons are slightly different. As are the icons for collect item missions.
-When you are within 14m of a patrol beacon, it pop-ups the type icon.
-Firefly on my Fatebringer is now even more amazing! BOOM! They now immediately explode!
-Icebreaker's special ability is now the new firefly skill, but works regardless of precision hits.
-Autorifle's firing sound was changed. Madman on a typewriter sound.
-Hive Tomb ships sound like fingernails on a chalkboard now.
-Some inventory sounds have changed.
-When someone is speaking, a chat symbol appears next to their name.
-Removing an item from your Vault no longer prompts for upgrades if they are completed.
-(Apparently not new, but still cool) If you stand idle, you lower your gun slightly. You can also switch between them, walk, and run.
-Upgrades available now show on the top of the screen when turning in bounties.
I'll keep updating this list, let's see what we can find!
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There is a massive drop in frame rate in the tower on XB1!! someone with a good eye please confirm!!
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Vendor rank display looks different and you can carry 10 bounties instead of 5
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-grenade and melee icons changed colors -this one i noticed on voidwalkers: void grenade looks much brighter, finer edges -sunbreakers icon changed
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Be nice to actually be able to play again bloody boar error code wtf
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Need verification on Strike difficulty scale and the Archin Priest exploit.
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Maybe my brain is working overtime to spot new things , but it may be the time of day (light) in the tower but it looks a bit different . Did they make it look like it got painted in some places? Like going towards the speaker , the hallway? Maybe I'm just crazy...
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Matching cow boy hats to go with my last word. Also all sparrows are now horses.
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Can confirm that cryptarch seems like he's still a bastard, got legendary engram in level up package (secondary) he turned it into shards -_-
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Can't push atheon he teleports away now
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Sparrows now have break lights. Dinklebot sounds less robotic
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vex mythoclast dos 30% more damage in pve and theres more visuals in the backgrounds for ex the barrens in mars.
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Thorn's lingering poison is now 3 instead of 7
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Anyone notice that the defend the warsat got crazy tough. I used to be able to solo those, picked one up on the moon and hive and fallen waves spawned at the same time. Overwhelmed...
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This is such crap i hate the new equipment background the blue is distracting as all hell. i wish the developers would give people the option to update hud pieces like that. if this shits not changed i'm going back to battlefield 4. destiny is way to broken and unbalanced. it was good for a month but that quickly changed. between exotics being disappointing and raid runs being sub-par.
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Disconnect much more
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Got another one: Level 26 Summoning Pits (or maybe all SP's?) To get the ships to spawn, you need to get Phogoth's health down by 1/4's. So for Xyor to spawn, you need Phogoth down to 1/4 health remaining.
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Where is the bungie comment?
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I've noticed that the update and deleted my vanguard and crucible marks
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1. When completed a bounty, can a little sound effect 2. Orbs of light pick up sound different and fist of havoc sounds different. 3. Materials look different 4. Pocket Infinity sight change and is now a lot bigger 5. The firefly ability or enemies explode with headshot is now instant for all guns. 6. Grenade and melee is now more noticeable being more blue and brighter. That's all I got from my 2 hour play time from destiny
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Modifiers/ what the modifiers do now show up on the menu when you open up to get your sparrow
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Enemies are now noticeably much more bullet spongy in strikes to the point where i have to unload most of a sniper clip into weakpoints to kill them let alone Dregs can now survive scout rifle headshots with just under a quarter health, captains seem alot more jumpy, they spam teleports even more than a minotaur does when closing in on you except they go EVERYWHERE and damage in strikes feels like it's alot more. Feels like the once again broke more things than fixed, then again they didn't really fix anything this time just a bunch of nice QOL stuff
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Exotic nerfs?
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The sword of Crota makes a pretty awesome sound when you pick it up now, unless I just never noticed it, which is unlikely.
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They fixed infinite self res
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Arrows on the radar pointing to destinations are different. Planet materials look different.
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Edited by Khârn the Betrayer: 11/18/2014 5:52:35 AMRep icon is a diamond and no longer a circle.