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Edited by CaptainChortles: 12/21/2014 12:11:29 AM
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Iron Banner weapons and what to roll for. [GUIDE]

EDIT: This guide is now out of date. A new version can be found below. The new version lacks the intro due to space restraints, so read that here (intro ends after the part about glimmer) and then go to the new version. http://www.bungie.net/en/Forum/Post/86036427 As you probably already know, when you equip any Iron Banner weapon and talk to Lord Saladin, there will be an option to reroll the perks (and the element of Jolder's Hammer/Perun's Fire) on that gun for 2 motes of light. Guns can be rerolled endlessly in this way for some luck based customization. If you have a good roll of a gun but have some spare motes of light and think you could roll better, buy (or hope you found) a 2nd of the gun and reroll that one. Then when that one is better, go back to the 1st and reroll that. This way, you can reroll as much as possible and still always end up with the best overall roll when you're finished! Gheleon's Demise/Perun's Fire are expensive, so if you want 2 of each to reroll safely you'll need a lot of Glimmer. http://www.bungie.net/en/Forum/Post/79473727/0/0/1 Go to the Exclusion Zone mission on Mars set to Level 18 and use a Resupply Code consumable. Once your Ghost opens the door, kill everything exiting the 1st dropship, run forward and kill all of the Major Legionnaires. Leave one of the Phalanx or Centurions standing and either let them kill you or kill yourself so you can do it again. Rinse, repeat. Each run took me one and a half minutes, worth 600~ Glimmer plus 200-300~ Glimmer in those items you hand to the Cryptarch. You can gain around 20k Glimmer in a little over a half an hour. --- Perfect rolls/viable to obtain rolls for PvP. (In my opinion!) Perfect are just an idea of what I think best optimizes each gun and are very rare. Viable are what I shot for on all my rolls. Odds are based on if all perks/sights are equally likely. #HKO means it takes "#" of hits to kill someone. [b]Timur's Lash: [/b] [i]Steadyhand IS/Spray and Pray/Luck in the Chamber/Perfect Balance[/i] Steadyhand + Perfect Balance for highest possible Stability. Luck in the Chamber synergizes with the small magazine to deal massive damage. Spray and Pray minimizes the negative effects of the small magazine size if you run out of bullets in a fight. Odds are 1 in 384 rolls. Odds of getting Perfect Balance/Luck in the Chamber are ~4%. Odds of just getting Perfect Balance, which is good in PvP due to the massive recoil, are ~33%. EDIT: [b]Alternative viable rolls of Timur's Lash:[/b] Flared Magwell/Luck in the Chamber Field Scout/Crowd Control Flared Magwell/Reactive Reload Several posters find they have no trouble with the recoil of Timur's Lash. Thus, these are a few alternative builds. Magwell + Luck is used to maintain the nice lucky shot odds while making the reload lightning fast. Magwell + Reactive is also very viable. Reactive makes it always a 2HKO/3HKO, however it increases the damage enough that targets you could already 2HKO become a 2HKO with just one headshot! Field Scout + Crowd Control gives it a guaranteed 2HKO/3HKO when chaining kills within 3 seconds of one another while also bringing the magazine size from 7 to 13. Odds of getting any of these are ~4% each. [b]Gheleon's Demise: [/b] [i]Red Dot OAS/Zen Moment/Fitted Stock/Third Eye[/i] Red Dot OAS + Zen Moment + Fitted Stock for maximum Stability, as all the other stats are extremely high. Third Eye to keep an eye on your surroundings as this is a high Range/Impact Scout Rifle far better suited for medium range combat than CQC. Zen Moment might be overkill. Odds are 1 in 450 rolls. Odds of getting any perks/sights with Fitted Stock are ~33%. I recommend rerolling when you don't get Fitted Stock and stopping once one of the other 2 perks is good. [b]Jolder’s Hammer:[/b] [i]Aggressive Ballistics/Any/Perfect Balance/Crowd Control[/i] Aggressive Ballistics allows Jolder’s Hammer to 3HKO players that run low Armor builds with all bodyshots due to its damage boost. Considering that’s pretty much half of most lobbies, that’s pretty useful. Against targets with high Armor, it is a 3HKO with just 1 headshot, while other choices like Smooth Ballistics take 2 headshots, which matters more than you might think. Crowd Control is nice as it adds enough damage while active to 2HKO anyone even slightly weakened to the head and makes it a 3HKO with all bodyshots regardless of the target's Armor. This makes it decimate groups of enemies extremely quickly. Perfect Balance is needed to offset the innacuracy of the weapon that comes with Aggressive Ballistics. All of the perks in the first column are useful. Odds are 1 in 54 rolls. Odds of getting Aggressive Ballistics/Perfect Balance are ~11%. EDIT: [b]Alternative viable rolls of Jolder's Hammer:[/b] CQB Ballistics/Field Scout If you don't have Heavy Ammo+ from Heart of the Praxic Fire, The Armamentarium or Raid boots, you'll only pick up 36 rounds per Heavy ammo drop without Field Scout. Thus, in that case, a Field Scout build is highly recommended. CQB Ballistics, Smart Drift Control + Rangefinder or Smooth Ballistics + Rodeo are all good options to use with Field Scout to give it manageable Stability and Range. If you have Heavy Ammo+ you get more ammo per drop, making Field Scout a bit less useful as you'll often die before going through all your ammo. Odds of getting CQB Ballistics/Field Scout are ~11%. [b]Perun's Fire: [/b] [i]Red Dot ORS1/Hip Fire/Hammerforged/Any[/i] The massive range bonuses of Hammerforged/ORS1 tighten the hip fire spread even further beyond the effects of Hip Fire and maximize the speed of the projectiles. Hip fire build to maximize OHKOs. Odds are 1 in 75 rolls. Odds of getting any combination of Red Dot OAS/Red Dot ORS1, Hip Fire/Rangefinder and Hammer Forged/Perfect Balance are ~15%. Those are the best overall sights/perks, imo. I don't recommend Accelerated Coils on this gun as it barely alters the charge time. --- What I think of the Iron Banner guns. [b]Gheleon's Demise:[/b] It's basically an Aries Nemesis (Crucible Vendor) with a bigger magazine. A.1F19X-RYL (Vanguard Vendor) has higher Stability and less Range, making it better in PvP if you use the stock models. However, if you reforge Fitted Stock and a high Stability sight onto Demise, it's a bit better than the vendor A.1F19X-RYL in PvP as it'll have both better Stability and Range, plus has the potential for more useful perks than Firefly/Final Round in the other slots. It's a 3HKO to the head with all headshots and against low Armor targets a 3HKO with only two headshots. That gives it a time to kill of 0.8 seconds, which is faster than Vision of Confluence, although it's harder to be consistent with and harder to use at close range. [b] Timur's Lash:[/b] The only currently obtainable Hand Cannons with its Impact are Rare quality with poor stats. This makes it unique. It is a 2HKO to the head and 3HKO to the body against targets with little investment in Armor. It kills much faster to the head than all the Vendor Hand Cannons and Fatebringer, however it kills a bit more slowly if you don't land all headshots. It's mediocre overall against high Armor targets as they are a 3HKO, even to the head and the recoil is high. These both can be somewhat remedied by using Perfect Balance/Luck in the Chamber. At this point, it's a Hawkmoon that has lower odds of dealing bonus damage and fires a bit more slowly. With Luck in the Chamber, it gains a ~43% chance to 3HKO high Armor targets with bodyshots and a ~28% chance to 2HKO with headshots. Against players that are usually already a 2HKO/3HKO it has a ~14% chance to 2HKO with one lucky headshot and one bodyshot. [b]Perun's Fire:[/b] Light/BEWARE from the vendor has Red Dot OAS/Rangefinder/Perfect Balance/Cascade. If you get a similar roll on Perun's Fire, than it basically comes down to whether you want to charge a bit faster with Perun's Fire or have higher range, stability and magazine capacity. Usually that tiny amount of charge won’t be worth more than everything else. Still, you can reforge it for Hip Fire/Hammer Forged and take advantage of the slightly faster charge and higher hip fire accuracy/projectile speed of that build over the vendor Light/BEWARE. [b]Jolder’s Hammer:[/b] As a high Impact, slow firing weapon, how good it is depends on the shots to kill. If you have one without Aggressive Ballistics that can take four shots to kill with one headshot, the TTK is a little slow in those scenarios. Slow enough that it’ll kill slower than a 2HKO to the head from Hawkmoon. If you land a 3HKO, the TTK drops to 0.4 seconds. Throw in Crowd Control to make it always a 3HKO anywhere to the body when chaining kills and it is brutally effective; other HMGs can kill slightly faster with the same perk set but they require headshots, which isn’t that viable with most of them at a range. You’ll usually miss a round or two which is both wasted ammo and wasted time. Jolder’s Hammer is just extremely consistently fast at killing, doesn’t require a lot of headshots (or any with Aggressive + Crowd Control) to hit its optimal time to kill and doesn’t waste ammo because of the slow rate of fire. --- If you've read this far, thanks. Leave your thoughts below. What perks did you end up with on your Iron Banner weapons? --- EDIT: If I don't add a good alternative build after you commented, it's now probably due to having hit the character limit. x_x EDIT: A version is now available on Reddit. http://www.reddit.com/r/DestinyTheGame/comments/2n3y9h/iron_banner_weapons_and_what_to_roll_for_guide/

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  • I got a zen moment. Field scout. Third eye. Timur's lash reroll... its insane, I shouldn't be allowed a portable orbital ion cannon

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  • Interesting Read. Need to look over this thoroughly. Thanks!

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  • This is the shit this forum needs. Good stuff.

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  • My man. Thanks for this

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  • Thanks for this write-up :)

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  • Isn't it 2 motes of light to reroll?

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    • Great writeup, thanks! Had Jolders since ib 1.0, I use it on aetheon now cause I love it so much (has field scout). I'll try to roll these perks when/if I get another one

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    • Edited by I Am CoolGuy: 11/21/2014 7:23:23 PM
      I am glad your post is catching on! I am actually making a video today on this type of stuff and highlighting the Iron banner a bit. I am going to leave a link in the description of this post as well. I can only do 5 minutes of commentary/ so I am going to shoot them here for the meat and potatoes. :) again great job!

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      • I rerolled my Timur's until I got the following: Outlaw Field Scout/Perfect Balance/Explosive Rounds Crowd Control Outlaw + Crowd Control is a nice Fatebringer/TDYK hybrid Faster reloads after precision kills is fantastic on a Hand Cannon + Bonus damage after a kill = consistent high DPS The second column perks are a great mix of PvP/PvE to allow for customization depending on task PvE = Field Scout PvP = Perfect Balance Or just put on explosive rounds to have some fun with fire Took me 4 rerolls to get that setup... I think it was 8 motes well spent

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        • K got a Full Auto Rangefinder Perun's Fire with enhanced battery perfect stability and accelerated coils it eats things up better than pocket infinity. Also got a full auto demise also so yeah.

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          • Good job, I wasn't expecting this to be good. For max stability on Gheleons Demise, there is also a sight you will need also. I don't have the name

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            • I'm using Rangefinder, Hammer-forged, and Who's Next on my Perun's fire. I re rolled over and over until I found the first two perks. A higher range on fusion rifle = less spread

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            • whats your thoughts on my re rolls Timur's Lash- It now has range finder ( I really like), mulligan (not so sure about), and flared magwell(reload over half way full now) Gheleon's Demise- take a knee (no experience with this one) , third eye(awesome ), and field scout. I also kept a gheleons demis with the firefly the way it came.

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              • Edited by LegendaryKnight: 11/21/2014 3:55:41 PM
                I have a solar hammer with increased reload speed when mag is empty and the surplus perk. I'm not rerolling it for anything. It's the same perk the corrective measure has and gives you an extra mag of heavy ammo when you pick up heavy in crucible. Plus, the reload speed is ridiculously slow so the second perk is quite useful as well. I think I got extra lucky. I didn't reroll once, it dropped with those perks.

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                • Thank you so much for this post. You've saved me the hassle of upgraded the 5 Timur's lash I've received in order to test which are most effective. The one I have that most closely matches your "perfect" variant is: Steadyhand IS / Perfect Balance / Luck in the Chamber / Outlaw I personally am leaning towards this build as precision kills should be my goal anyway. Compensated by a pair of Hand cannon reloading gauntlets and proximity to cover, the down time should be manageable. The one I currently run in Crucible has Hip Fire / Single Point Sling / 3rd Eye. Which makes it especially useful for close quarters. I don't intend to use Perun's Fire in the Crucible after I purchase it, but I agree on this build entirely. Should come in handy for the new Dark Below Strikes to take out those damned Wizards. (So long as I roll Solar Damage as well x_x) For Gheleon's Demise, do you think that the reeling effect of High Caliber Rounds would be enough to forego the Fitted Stock, or should Maximum Stability be priority #1? I only ask because the slow rate of fire and recoil seem manageable enough on the stock model, and the flinch inflicted on the enemy could potentially negate the effectiveness of other ranged weapons. (Specifically SUROS, VoC, and Sniper rifles) Note: I have not used this weapon in the crucible yet, so it's very likely I'm overestimating my own abilities. lol Again, I can't tell you how awesome it is that you went out of your way to put all this together. You da real MVP.

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                  • I think there's something better than Zen Movement, try getting Kills Increase Reload Speed or Precision Kills Significantly Increase Reload Speed. Or..if you like things to explode, get Firefly. I love it. lol

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                    • Jolder’s Hammer with field scout is really good. It gives it a 50 bullet magazine up from 26 and imo spray and play is definitely something to look for on any machine gun.

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                      • I got luck in tge chamber and zen moment on my timurs lash and it works fine in pvp. I also got the extended mag perk. You dont need perfect balance IMO.

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                        • Good post.

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                        • i have done A LOT of re-rolls on [u]Gheleon's Demise[/u] and [u]Perun's Fire[/u], however i tried to build them for PvE i hope the OP or other players inspect my hunter to see. IMO they are almost the best you can get.

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                          • Good read. Got my Jolder's Hammer yesterday and I love it. Rerolled it to the following Aggressive ballistics or smart drift control Rodeo (nice recoil reduction) Hammer forged (accuracy and range) or Flared Magwell (reload a lot faster) Crowd control Haven't fulled leveled it up but I can see it being a beast although it's stability is something it needs work on.

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                          • I'm a PvP scrub so I probably won't participate in IB. This is a sweet guide though.

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                          • Bump with love.

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                          • thanks for the feedback and the time spent to help the community. I'll Pass this along to my clan mates.

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                          • Very good job on this.

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                          • Bump... I'll be trying this when I get home tonight...

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