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Edited by Seven: 11/24/2014 7:45:28 PM
9
Literally the only reason this works for gunslinger is because they can attack from range and aim quickly..,BDs need to be up close and very vulnerable to actually use their super. That in mind, I don't think I've been killed by blade dance in a long long while. There's a lot of super canceling that goes along with hunters...I mean, and any class really, if I see a guy about to hop on my teammates at a zone and we're communicating, I'll probably get a kill before they can land if I have line of sight. Let's also not forget just how easy it is for heavy weapons to make short work of bladedancers, and how focus fire from a strategic team is always a viable option. Hunters barely have agility over other classes, bladedancer at the very least has invisibility, and gunslinger rewards precision, both of these come at the cost of being incredibly squishy in comparison to titans and warlocks. Most of their[hunters] grenades are underpowered/skill based, you need to be using trip mines intelligently rather than tossing in a guaranteed AOE bomb. Their melee is easily the worst of the three classes, keep in mind that scorch melee can hit you from extended range and one shots you whilst giving the warlock an over shield...whereas I can throw my knife into someone's head and they won't die (this actually pisses me off beyond belief, as the throwing knife has a pretty steep usage curve that isn't rewarded at all...) hunters have supers that have a time burn and a potential to kill more spread out groups, it's a different super type than titans and warlocks and has more potential for being used to maintain sprees, but there's certainly a trade off for getting that kind of super. Edit:Thanks for the likes guys! Just my honest opinion haha.
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