JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline today for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Forums

11/24/2014 7:31:53 PM
1
Not that I think that it would be a good idea to remove the bladedancer's damage resistance but I just wanted to point out that sunsinger only gets to have 1 melee kill during super since it does not recharge fast enough. To be honest it is kind of dumb since close quarters is the easiest way to die while using radiance.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I've always gotten two if you melee right away then you should get another toward the end. But I have a lot of strength so that may be why. It seems like it's sped up but not nearly as dramatically as nades. I've also noticed it charging pretty fast when watching YouTube videos of sunsingers in PvP. Though I imagine it could be sped up quite a bit more by heart of praxic fire.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Well my point was more of that you dont get to just run around 1 hit meleeing everyone you see which is the exact reason why I want heart of the praxic fire so badly. All I have are the sunbreakers and the voidwalker helm and both are useless since I roll sunsinger and fusion grenades in pvp.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon