The Destiny franchise has been designed around Bungie's 10 year publishing agreement with publisher Activision Blizzard.
This isn't news. The implication with that is, investments need to be returned in a timely manner. This means Bungie has to constrain their development time to meet deadlines. Which typically means release with bugs, patch later. There is no piece of software that exists (far as I'm aware), that isn't riddled with bugs and glitches. So imperfections are to be expected. However bugs and glitches aren't Destiny's problem.
The problem is that Destiny isn't fun. It's just a re-skinning of already existing game mechanics (that's why it's often compared with, World of Warcraft, Borderlands etc.), and does very little to innovate.
Bungie have the liberty of taking 10 years to improve this franchise and it seems that some 'loyal' fans are willing to keep funding Bungie in hopes of something great to arrive.
When it comes to games, I'm loyal to having fun. The moment a game stops being fun, I stop playing. So 10 years of Destiny means nothing to me if Destiny isn't fun now.
With gaming culture moving towards freemium-esque design (reinforcement scheduling), rather than sophisticated mechanics, complex strategies, emergent gameplay, contextualised achievements & rewards, skill based accolades/ rankings. Things that would really allow you to appreciate the value in the time spent doing something. Rather than very arbitrary item drops and time based levels.
Bungie will do what ever they can to mitigate the lack of value in their game, but my standards are set high enough to recognise when something isn't worth my time & money.
If you really want to invest time and money into exploring space and shooting, here's a game. Star Citizen!
Destiny is a step(s) back from Halo, what a shame.
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