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Destiny

Discuss all things Destiny.
Edited by ThatOtherGuy64: 11/30/2014 7:40:02 AM
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To all you fab Hunters...

Not to rag on any of you fab Hunters out there, but I think it is the weakest class. I made a hunter and got him up to about level 15 and I never touched him again. I had to go back to my warlock or even my low lvl Titan. The melee ability a for both subclasses are almost worthless. A throwing knife that does jack except maybe kill one weakened or low tier enemy. Or a lunge attack that is the equivalent of one standard warlock melee. The supers also need a little fine tuning (in pve). The golden gun can get rid of 3 smaller enemy's or 1 MAYBE 2 larger enemy's like a knight or Minotaur, and forget majors or ultras, you'll need all three shots for them. The arcblade can be used cautiously on mobs so you aren't over ran, but is useless against a boss(same with the fist of havoc but I digress). The hunter was seemingly designed with pvp in mind as their skills seem more sensible there. A ONE shot pistol against a guardian is much more useful than a one shot against a dreg or goblin. Arcblade, well...arcblade...I'm sure you all know how that works. Both subclasses also bring no type of teamplay to the table. The Titan has the ward of dawn, and the warlock has his zone control abilities and song of flame (+1 to any of you who still use song of flame). The hunter just, hunts. Sorry to any of you hardcore Hunters out there, if this may of upset you a little. I just was wondering what everyone else thought of the subject. ~EDIT~ I've played the hunter now a bit more as recommended by many of you. While I'm still about half and half on both subclasses skill trees, I'm still not terribly keen on the skills, and I have gone over them fairly well. First off, golden gun still needs a pve buff. Shot a lvl 12 servitor at level 21, it survived, enough said Second, the double/triple jump makes climbing stuff seemingly difficult cause I end up bouncing of a rock or some crap. That's probably just me though. Third, while a good blade dancer can generate a good number of orbs in a group of lower tier enemy's, both the other classes have abilities besides just using a super to generate orbs. Not a major point, but one that was brought up. Fourth, the throwing knife isn't bad, but I still find blink strike not particularly useful. The invisibility after hits can be nice, but void walkers grenade boost, the sunsinger and defenders overshield, and even the strikers raw damage are more useful most the time. ITS NOT COMPLETELY UNUSEABLE, but the other stuff is better. Also I'm just spoiled from the warlocks extended reach :P And last, my hunter would probably be lvl 25-26 by now, but I can't really stand playing him for long cause I like having as much recovery as possible, and I haven't gotten upgrades for it yet, and I find it annoying. Also I don't have any particularly grand guns for him. If you like the hunter then that's cool, you can play hunter. I'll play my warlock. I just like the other classes more and I just wanted to hear everyone else's opinions on what I thought. I don't HATE hunters or people that play as them. And on a side note, thank you for reading, even though most of you seem to want to bash me bloody head, have a FABULOUS day. ~smitywarbenyeegarmanjenson

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  • Edited by Un1337ninj4: 11/30/2014 7:11:28 AM
    I feel similarly about the 'Lock and especially Titan classes in favor of my Hunter. It's up to the user and their playstyle. I've typed into threads like this too often with a more in-depth explanation, but you could also have just looked back at the swarm of similar threads. But I will say this, in the Raid, none have questioned my contribution to a team effort, with a few rare exceptions (AKA, running the Oracles on the left side of the Templar arena to get glomped by a surprise Fanatic a lad missed and had me unaware, jump back only to fall off the platform.) The best thing you can do as a Hunter all lies in Atheon's room, here Over The Horizon shines as the base range of the GG is excessively low, however a 30 with this active can one-shot the HobGobs on Mars given s/he walks forward a bit/help much more in killing the Minotaur than a mere Grenade can. This allows the level 29 to carry the Relic so that your team has one more 30 dealing Vengeance damage to Atheon. We're also the best equipped to take out Supplicants with our Super three shots is all it takes to prevent another possible wipe. This is just in the VoG, there are more reasons in other PvE activities but I'll let that sit.

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