I know this is a known bug, but it needs more attention or it feels like it will never be fixed.
Good post from Reddit regarding the issue:
[url]http://www.reddit.com/r/DestinyTheGame/comments/2nyzrw/still_losing_ammo_on_death/[/url]
[quote]What is the bug?
Reduces the available ammo of a given weapon or weapon type.
When does it trigger?
Death
Going to orbit
Returning from orbit
Cutscenes
What makes it trigger?
Any item with the buff to increase the amount of ammo you can carry of a particular type.
Rocket launchers with a bonus to tube size.
Methods I have used to test.
Equipping the item / using a synth and killing myself.
Gathering ammo legitimately and killing myself.
Multiple death types (suicide/jumping off cliffs and NPC death).
Results of testing
With items this has reduced ammo 100% of the time, without them it has never reduced ammo. This is not an intermittent bug, it is extremely easy to reproduce and should be a priority to fix.
All tests were performed with the items of the type equipped then tested again without them. Each test has been performed at maximum ammo capacity and at varying levels of ammo. Results did not change.
I retested again after the patch today. No changes.
Items I have personally tested with and witnessed the bug
Lucky Raspberry (Heavy ammo increase)
Crest of the Alpha Lupi (Special ammo increase)
Hezen Vengeance (Tube size increase from 2 to 3)
Iron Regalia Boots (Increases scout rifle ammo - yes, a primary weapon. I didn't notice this one until a hard mode raid the other night where I was dying a lot.)
Various other items with the same buffs. Results unchanged and the above are my 'go to' testing set.
Other observations
With rocket launcher tube size increase, the ammo drops until you are down to 2 (thus the bonus isn't active)
With special/heavy increases the ammo drops until 1 rocket/minimal machine gun ammo
With primary ammo it seems it only drops to a certain amount then stops, however when you respawn in any situation it seems you are given a certain amount of primary ammo to start with. This seems to be the threshold and is possibly just offsetting the bug. No way for me to confirm this.
The Field Scout perk seems to mitigate this bug or at least reduce it. I have not tested this extensively though.[/quote]
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Biggest bug left in the game as far as I'm concerned
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Bump. I rock the armamentarium and this drives me crazy
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It's not just Heavy ammo, it's all ammo types that are currently boosted by armor. Wearing Kabr's chest and boots I lose special and heavy ammo for every PvE death. This bug will drain the ammo types dry if multiple deaths occur without picking up new ammo.
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Totally sick of raid wipes burning through my heavy synth.
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I'd like to see this fixed too. It's a pain in the ass watching my heavy ammo disappear
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This needs a fix or at least to be noticed and adressed by someone. Bump
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Bump. This is a must have fix
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This needs to be addressed. Having to burn a Heavy Ammo sinth is just not cool.
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Edited by hobartn: 12/2/2014 3:29:13 PMI have 2 (extra ammo for auto rifles) they definitely don't give me extra ammo for my epilogue
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Same thing happens with my Monte Carlo with field scout active die with 672 ammo die come back with 547 or something like that
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I know this is probably futile, but bump for visibility. DeeJ, I know you don't like to disclose particular timelines or ETAs, but could you please just confirm this is being addressed. This is a huge bug and makes difficult encounters just frustrating. It's 100% of the time so should be easy to replicate and identify and should have nothing to do with variable user connections. Please please please fix this or at least respond (pretty please).
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