So lets say you have an Exotic Weapon maxed out, i'll gove you a break down of several different cost variants.
So lets say you maxed out an exotic weapon before the shard move it ran you 6550 glimmer plus materials and ass energy. Now if you redo this exotic it will cost you 7000 more glimmer plus 1 shard then 6550 and one more shard. (each shard is 7 strange coins). That's a total 20100 glimmer plus materials and 2 shards (14 strange coins) (to do ONE exotic pre Xur change.
Lets say you leveled up an exotic post Xur change. It would run you 6550 glimmer plus materials and 1 shard. Then to redo the weapon you have to give Xur 7000 glimmer and 1 shard. Then to re-level you have to do 6550 plus materials and ANOTHER shard.
This means you have to spend 20100 glimmer plus materials and THREE shards to max out one exotic (21 strange coins)
THIS IS FREAKING NUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUTS.
We have a 25k glimmer limit shared over 3 (optional) Guardians and if you have 3 guardians and run your weekly 3 times that's just 27 strange coins a week (not counting drops from random stuff). No one else finds this totally disgusting?
EDIT: I forgot to add suggestions
1) when you upgrade to the new exotic why not add a few more damage circles to fill in?
2) why not remove the last four earned upgrade circles on a maxed out exotic weapon and the last 3 on armor and just have us re-level the damage only. the best part about the exotics be it armor or weapon is the perk. don't take the perks away from us.
3) take away all the damage only circles on a maxed out weapon and defense on circles on a maxed out armor and make us re-level just that portion while again keeping all the perks we unlocked.
4) take all our exotics back to zero without the need of Xur or glimmer or a shard and make them just like we found them all post patch. if all my exotics simply reset themselves to zero and i had to level them again without xur and that extra shard for the trade i could see re-leveling a bit easier to take.
5) make the re-leveling of exotics as fast and easy as leveling up a rare gun/armor
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I've posted this on a couple other threads, but I thought it would be worth reposting here. The exotic reset isn't for veteran players, [b]it's for the newbies.[/b] For that matter, most of the recent patch changes were for the benefit of newbies. Think about it. Bungie has our money. Many of us have already paid for DLC. There are no subscription fees. To continue making money so they can develop new content/feed their families, Bungie needs to convince new players to pick up the game or lure people back who quit two months ago but are curious about the DLC. You need to get these folks leveled up quick and you need them on a relatively even footing with the veteran players, otherwise, they're going to have a bad time and quit. So, first you get rid of farming. This is great for veteran players, but even better for newbies who don't have to waste hours looking for mats. Then, you take all the veteran players' exotics, and give them a choice. You can keep it as is or wipe it and start over, which in essence, puts them on the same playing field as the newer players who are also trying to unlock the perks. As a consolation prize, you get an XP bonus so you can at least rank up faster. Bungie didn't have a lot of good options. They could've made the old exotics obsolete. Bummer. They could've done what some have suggested and just make the last attack/defense upgrades take a long time to unlock, but this would be frustrating for both veteran players and the newbies they're trying to attract. And the alternative is upgrading a new weapon or armor piece in my prized exotic's place, which would also take just as much time and effort, if not even more so, because I might have to find ascendant/raid mats. And yes, part of this is the gear treadmill. If we're still playing this game three months after release, it's because Destiny has tapped into a portion of our addictive personalities. The part that says, I have to collect this gear, I have to upgrade everything. They need us to keep playing, too, so they do a gentle reset on some of our progress just so we'll do it all over again. And we will. Because we're a little crazy. Personally, I'm just glad I get to keep some of my prized exotics viable post DLC. There are only a couple I would consider upgrading, the rest are trophies or PvP oriented, and IB isn't a good enough reason for me to consider upgrading. Of course, I might change my mind post DLC, but we'll see I'm curious to see how the whole thing works out. I'm not stoked about having to wait for Xur, RNG and the stars to align, but there are only so many exotics currently in the game, and with what looks like six weapon and armor upgrades offered per week, I'm hoping I won't have to wait too long. That's what I got, Guardians. Good luck, and see you in The Dark Below.