I go to dead orbit.
1. I buy materials for marks
2. I sell the same materials back for marks + XP
then, I repeat 1 and 2, without leaving the vendor.
[b]Net cost in marks:[/b] zero.
[b]Net XP gain[/b]: depends on how long I can stand doing it. (I'm guessing a long time, though, given how often we repeat strikes.)
Even if the buy/sell rate was different, you're getting XP for doing nothing but trading materials back and forth, which isn't what XP is for.
Like I said in my earlier post, I take no issue with a 2-way exchange of materials. Just take XP out of the equation.
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The exchange isn't even, it's a really bad exchange rate. If you stood in front of him you need 30 marks to buy enough materials for 25 reputation and only 5 marks back. I already showed the math earlier. To start with you have to begin with materials or marks. 60 marks or 100 materials to have enough to trade to get back enough for a second exchange. As I pointed out earlier you are also restricted by how many marks you can have and gain.
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Edited by Noctroglyph: 12/7/2014 9:19:01 PMI know, which is why in my second paragraph, I said that even if the exchange rate was uneven, "buying XP" could still be done, even with less efficiency. IMO (and it is just that, my opinion), one should not be able to buy XP. And I say this as one that did it: just look at my Patrol stats. I even turned in Mats even when I DIDN'T get marks, because the XP was far more valuable to me. (Remember that XP doesn't just apply to your character, but also all of the gear you currently have equipped when you turn in/exchange.) I'm not saying it's a "one or the other" thing, I'm just saying that if they brought it back, the mechanic would probably still need adjustment. (EDIT: added note on XP and gear.)
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Yeah, I would agree about taking experience out of it. Misunderstood what you were saying.