Sorry, not sure what you mean by "what's the excuse for Dark Below? Its obvious a staggeringly vast majority of it was already existing."
And
"they could've done the pack right"
Could you please elaborate on TDB's issues, because I'm liking it so far... And haven't found any of the glitches that plagued the last Raid.
English
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I'm saying they had the time to do a good job on the story aspect of Dark Below since everything was either already made and I. Game, or already made and on disc. So them still putting in 2 hours content. And still half passing the story, is inexcusable
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Edited by Al Simmons67: 12/11/2014 7:56:40 PMI see what you're saying, and I definitely agree that cut-scenes should have been implemented. It's odd playing a Bungie game and having to read the story elsewhere instead of seeing epic cinematic's that explain it. I'm skeptical towards the rumors about it already being in game or on disc, but it is also pretty well known that Dev's start developing DLC while still developing the core game in order to get ahead of the DLC release date. And all this at the behest of the publisher >:(. I would have to disagree with your comment on it only being two hrs content with a Raid: roughly 6 hrs, a Strike: 30 - 45 min., and 3 new missions: time can vary depending on if you're soloing it or with a fire team, and lvl of difficulty but I would say all three missions combined to be roughly 2 hrs.
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Nothing to be skeptical about, there's videos of folks stilling thru Rasputin's bunker and the moon temple from right after launch. The weapons have been there as well. Only thing they turned on was spawns. I don't care about cut scenes, but more story and voice over was horribly needed. Reusing the same areas we've already had access to for 80% of the dlc is just beyond the pail