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originally posted in: Destiny DLC: A Disappointment
Edited by reece22345: 12/12/2014 3:01:12 PM
1
The bounty story idea was lazy design and we all knew it was probably going to suck before it even came online. It basically just forced us into the tower for 30 seconds before we could do the next mission. I enjoy the game but you know what - I'm not getting Destiny 2 on launch day now to see how people react. You have a limited window to restore this community's faith in you Bungie, and if you say you're listening, and you can see there's an issue we will respect you a whole lot more if you acknowledge the mistakes and MORE importantly, act on them. The most recent weekly update was a good example of POOR communication and it needs to be rectified moving forward. I have read countless ideas that, quite frankly, are orders of magnitude better than "wait while ghost decrypts door" or "grind 6 20 minute strikes for a whole week" and "here another set of rehashed bounties today". Destiny 2 has to shine and you get one opportunity, and one only, or you'll watch your amazing new IP crash and burn quicker than you can say "Guardian down".
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