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originally posted in: Destiny DLC: A Disappointment
Edited by GreyMouser73: 12/12/2014 4:57:17 PM
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He asked for an example, I don't see why you can provide less content just because its multiplayer - the multiplayer code was purchased with the base game - its not an add-on. You want to compare this to a CoD map pack, do so, because they are a terrible rip-off too.
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  • No, in order to fairly compare the dlc content you need to compare it with a game of similar design. An offline game can have a ton more content easier because it doesn't have to constantly be interacting with other people on a server eating up a ton of data. It is much easier to have bigger packs of content when only one person can play it at a time...

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  • Guild Wars 2 is a free to play MMO that has Free events with more content than this expansion, I was a little bit bummed with the amount of content and lack of depth, but not nearly as bad as the TC.

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  • No, please dont bring up online games that have cash shops. Thats a different business model. I would say borderlands is the most comparable.

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  • The request for examples did not stipulate matching business models. Comparison is content for price, the business model is a decision on the company's part at a business level and should not impact the consumer's perspective of deliverables based on price. That's like saying a company shouldn't be held accountable for not putting out a good product because their margin on it isn't high enough. Furthermore, If my dated information about GW2 is still accurate, all cash shop items in GW2 are acquirable in game without spending cash, and therefore the existence of a premium currency is independent of Event content comparable to expansion content. All the "cash shop" does is provide a shortcut for "payers" to acquire in game rewards for monetary compensation instead of temporal compensation (wasting time grinding). It's just another loot cave, but instead of wasting time pressing one button, you're spending money. Shame on you, sir, for baiting me into defending the freemium model, because freemium blows; play the game and earn your loot.

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  • Edited by GreyMouser73: 12/12/2014 5:19:38 PM
    Nope. Don't think you're right about any of that. Additional geometry, textures, and stories when your multiplayer code is already written don't cost you anything. They're just lines in a resource database you've already set up. But if you need an example, look to borderlands I and II, multiplayer games that offered much more in their DLC. This $20 major expansion opened up two rooms and a hallway, obsoleted the best part of the basic game (VoG) and replaced it with something shorter. I don't know how any of this is defensible at really, ANY price-point, but not particularly at 1/3rd the cost of a new triple-A title. One would be better off not buying the next 3 DLCs and then purchasing a new game.

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  • Edited by TheGodAmongMen: 12/12/2014 5:28:21 PM
    Yeah... but the difference is with skyrim you have the entire team focuses on the single player game just in different teams focused on different sections. In a multiplayer online game you have multiple teams working on different procjects that don't ever interact with any other aspect of the game but still have to take up space. ie: the crucible and crucible gametypes damage raitos etc. In a game like skyrim, every single person is working on something that effects the story of the single player game, because thats all it is. I would love to go into numbers of how big the companies are and how many people per team etc, but I am at work and have a meeting for the next few hours so that isn't somethign I can do this second.

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  • Edited by GreyMouser73: 12/12/2014 7:12:54 PM
    I still think you are wrong about how this works and somehow BL2 manages. If they can't afford to have a content team produce content, additional geometry and more missions than these three lackluster ones, again, what is the point of spending $20 on this. For 1/3rd the price of the base game, I'd expect another planet to open up and 1/3rd as much of everything that was in the original game - pvp included, if not more because all that groundwork is already laid and they've largely switched to support freeing up resources for additional development (which is probably all on Destiny 2 instead of Destiny 1 expansions). This was 1/3rd the cost of the original game IN ITS ENTIRETY. Other games, single player games, and Borderlands, managed to produce amounts of content where that price actually makes sense. Instead Bungie released a mediocre, expensive DLC a mere *3* months after releasing an unfinished (well, at least short and repetitive), mediocre game and promising to flesh it out over time. They also obsoleted good parts of the base game (VoG), created a timed lock out for players that don't buy the DLC (dailies and weeklies) and added two new currency types that require arbitrary amounts of additional grinding. What part of this is screaming "good value" to you? To me its screaming "We're lazy and don't want to devote any more resources to expanding this game than we have to to secure a funding stream so we'll put player advancement delays in and hope nobody notices." "the crucible and crucible gametypes damage raitos[sic] etc." ... is already done and paid for, part of their maintenance costs - their choice not to have a subscription so already factored into the price of the vanilla game. Adding a new map doesn't change any of that. If you are saying they diluted their teams to the point that they can't produce an engaging story-line because they added a PvP map, I'll say "well, that still doesn't mean its worth $20" Do you honestly think this expansion is $20 of good? Their business model and ability to staff teams and devote too many resources to crucible balancing tricks really isn't my problem. I can't help but feel you are bending over backwards to defend and make excuses for what is a really, really, really poor example of DLC. Either the design of this game is such that it tries to be all things to all people and fails all of them, or they can't sell anything that I can point to that is worth the money at this price point. I won't be buying future editions if this is what all the expansions look like and Bungie will have to figure out what to do to stay competitive with games that can offer me value. http://arstechnica.com/gaming/2014/12/the-dark-below-dlc-highlights-the-worst-parts-of-destiny/

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  • I think theres actually 4 missions in the DLC ;) Other than that I actually hmmm... understand your point of view. Maybe Im defending it because: - bottom line is, I like the new raid etc. - 20 bucks is still peanut money (for me) - I dont like borderlands In other words I kind of agree with at least some points you have made but still, its not a lot of problem for me.

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  • Edited by GreyMouser73: 12/15/2014 4:02:42 PM
    Yeah, and $20 is chump change, I agree, but its not like I throw $20 away just to create work for myself, I'd rather get a good burger and fries and at least enjoy that $20. Now I can do Crota's end, after I level up an additional faction, do a bunch of lame missions, and relevel all my armor, find new legendaries and level them, update my exotics, but why? So they can do the same thing in a few months with Wolves? The game may be tactically decent, gunplay, production values, but strategically? What the hell am I working towards with all this grinding? If I was grinding because thats the only way I get to explore the moons of Saturn, I could see it, but to complete a raid and then what? Hurry up and wait for the next ex-pack? They lost me on this one. There is nothing new to explore, no new enemies to fight, just a whole bunch of work. I finished everything I am interested in the expansion for in a couple of hours, and am debating completing the logistical challenge that is the raid, just so I can say I did it.

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