Nope. Don't think you're right about any of that. Additional geometry, textures, and stories when your multiplayer code is already written don't cost you anything. They're just lines in a resource database you've already set up.
But if you need an example, look to borderlands I and II, multiplayer games that offered much more in their DLC. This $20 major expansion opened up two rooms and a hallway, obsoleted the best part of the basic game (VoG) and replaced it with something shorter. I don't know how any of this is defensible at really, ANY price-point, but not particularly at 1/3rd the cost of a new triple-A title. One would be better off not buying the next 3 DLCs and then purchasing a new game.
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