[b]Reflections of a Cheesed off Guardian[/b]
We were told they were listening. We thought they would learn from their mistakes. The DLC has shown us that Bungie are not listening and didn't learn from their mistakes.
The ‘story’ missions took about an hour to complete. That’s peanuts! They were set for the most part in the same old places and we found ourselves fighting the same old enemies. This 'expansion' feels more like an 'event'.
[b]Chill out! What's the problem?[/b]
This game lacks content, variety, and volume. It feels empty. Don’t get me wrong, [i]the shooting and graphics are awesome[/i]. But the lack of content and variety within this game make the grind unbearable. I enjoy RPGs. I don’t mind the grind (provided there is plenty of content), but in Destiny, the grind is a miserably, depressing joke. Not even Crota's scrota finds it funny.
It is a hollow of a game. No wonder players began by shooting into a hole. It has the potential to be awesome but fails to deliver with the story and the variety of content. The grind would be almost bearable if they had given us 6 new PvP maps, 5 new strikes, 10 new story missions.
Instead, they gave us rehashed missions in places we've already played with the odd additional space and minimal story telling.
[b]A Box of Chocolates[/b]
If I buy a box of the finest chocolates, I expect the box to be full with delicious chocolate treats. When I get half a box of mouldy chocolate pieces, I'm not happy and throw a hissy fit. When I buy a video game that promises so much but gives so little, I feel cheated of my money. Bungie, where's my [i]chocolate[/i]?
[b]Positives [/b]
Okay, so perhaps I'm being a bit negative. It is not all doom and gloom. Over the past few months Bungie have added a lot of the ideas promoted by players and game reviews. The new missions, though brief and largely in the same old places, were fun to play. Killing Urzok the Hated with three other random Guardians was a barrel of laughs. And the last part of the Urn of Sacrifice quest was epic. I was hoping for more playable content to make the grind more enjoyable.
[b]Objections and Answers[/b]
[b]Objection 1:[/b] ‘Stop crying and play another game’. Answer: Look, I do love this game. The shooting and graphics are awesome. I just feel the game has failed us in so many ways with regard to story, variety and volume of content. It has so much [i]potential[/i] but feels so [i]empty[/i]. Also ... I have a right to voice my opinion. Google 'freedom of speech'. If you don't agree with what I say, don't just tell me to zip it, give me [i]reasons [/i]why you think I'm wrong.
[b]Objection 2:[/b] 'You guys complain about not enough [i]new[/i] content, but then you don't want to do the [i]new[/i] content when provided'. Answer: The content provided is the same old grind, killing the same old enemies, in the same old places ... sure great [i]new[/i] content. #DoubleSpeak
[b]Objection 3:[/b] 'I thought we got a fair bit of DLC for our money' (yes, people are seriously saying this). Answer: Compare the Destiny expansion with the expansions of Skyrim and Oblivion (they were huge!). Destiny has fallen short of the standard set by last gen games. Don't get me wrong, the game is good. The shooting is engaging and the graphics are beautiful. I simply expect more content to ease the monotony of the grind and make it more interesting and enjoyable. I don't get why people are opposed to the idea of more playable content. It is weird.
[b]Objection 4:[/b] ‘Quit whining and hating on Destiny’. Answer: In fact, I love this game. I want to see it get better and realise its potential. Surely you want the same?
[b]Objection 5:[/b] ‘Don’t comment till you've done the raid’. Answer: That is another can of worms. A social based game like Destiny should include within itself the in-game mechanics to encourage social activity. Where is the in-game LFG forum for making teams to do the raid? Seems like a glaring omission to me. Even so, why can’t I comment on the story missions and the strike when I've played them?
[b]Objection 6:[/b] 'It is more DLC than what CoD usually offers'. Answer: The problem is FPS CoD players don't see how empty this expansion is compared with what MMO and RPG players have come to expect from expansions. Destiny is a strange hybrid ... a jack of all trades ... Given the MMO/RPG aspects, I thought the expansion would substantially add to the game's playable content to make the grind more enjoyable. I think that this was a fair expectation.
[b]LIKE[/b] and [b]BUMP[/b] if you agree.
[b]Thanks for all the support! Cheers Guardians![/b]
[b]600+ likes and a load of bumps!! [/b]
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Edited by AMGS8: 12/14/2014 7:28:38 AMPersonally I'd add the following changes as needing implemented ASAP, some old some new in no real order: 1) If you don't have the expansion, you should not see expansion content anywhere, not have your favorite weekly activities locked out. This means the expansion would expand the game, not remove content for some. 2) Gear upgrades should be tagged on to existing gear as well as adding new gear. For example, I just fully upgraded shadow price & a dead orbit piece of armor, & now the vendor sells the exact same piece with a higher light level. How this should work, is my fully upgraded armor piece should get another 1-3 armor / light level upgrades tacked on to the end of the upgrade tree for me to work on, not force me to scrap a hard earned, hard upgraded item only to get much the same piece & grind out the same content over again. The same should apply to exotics, but maybe new upgrades should cost a good bit more. Same result, less grinding, the player feels rewarded as the progression continues rather than being reset to the detriment of morale. 3) Player-player trading. 4) Let us equip multiple exotics for PvE. Make it the way it is now for PvP. That or make the exotics much more powerful & individual. 5) Increase the glimmer cap. 6) Have scaled versions of the nightfall & raid. If I want to do the nightfall with 6 players, let me do it & script in a crap load of enemies. If I want to do the raid with 3, scale it down to make it just as hard as with 6. 7) Class specific bonuses: Hunters can carry more sniper ammo, Titans can take a more damage, that type of thing. 8) Let legendary engrams drop more often. At high levels we need these to get shards, energy etc. Greens are of no use dropping at level 29. 9) Remove the weekly mark limits and let people just play. 10) Give us back our materials for marks exchange. 11) Give the engram reward back to the level 24 strikes. Make level 26 give 2 if you want. I'd say we're all happy that expansion players get more, they paid for it, but don't cut out the rest of us from the original content. 12) Get public events to trigger more often. 13) A bigger storage vault would be nice. 14) Make the gunsmith do something useful, as others have suggested, make him do the Xur stuff with legendaries. 15) More varied enemy spawns, more massed enemy events. 16) Let us replay the likes of nightfalls etc each day with reduced rewards. For example, make the chance for an exotic a once a week deal, make the 'daily' version give us an engram, glimmer, something. Anything to match the difficulty with the reward over the lower level strikes. There is likely other problems I've forgotten. Do you guys know how much money you'd rake in making those changes? Hell even if you charged for all that in a DLC pack or 2 I'd buy it. I guess if you made all those changes to Destiny, that'd be 16 less reasons to make us buy Destiny 2. Which leads to the other problem, all the talent is now working on Destiny 2 & a skeleton crew is left behind to fix major issues, make small alterations & drip out the already completed DLC. I really want to continue playing the game, I had a lot of co-op fun, have all 3 classes at level 24 or above & have loads of exotic weapons. But I log on now, think about the level of grinding to upgrade just one weapon including already fully upgraded ones, let alone my entire gear stock since the expansion, & I just log off again. If each expansion presses the reset button instead of offering genuine progression, why play? Destiny doesn't need a sequel. It needs expanded. The engine feels great, it just needs new content. Nobody looks at the game & thinks about a new version the way we might about an old dated game. People think 'give me more of [b]this[/b] game'. Take us to Saturn to investigate the derelict human fleet, let us explore the Reef & learn about the Awoken, take us to Mercury to see the planetary Vex nexus. Let us meet the Nine at Jupiter & unravel their mysteries, let us discover the story of the EXO stranger, learn about the Traveller. It's all there for the taking with DLC that could go on until the next console generation, then release Destiny 2.