I don't completely know about balancing, but basic rules:
No 1 shot kills at any range w/o precision damage.
No overpowered abilities (Ill be the judge of that)
No other rules noted
Have At It!
My Humble Opinion
Excuse Me Sir, May I Speak?
Exotic Sniper Rifle
Primary Weapon
Possesses No Scope (Not a noscoping gun)
Precision damage is lowered to slightly better than scout rifle (x2.5 instead of x10 or whatever snipers get)
Has small iron sights, akin to a hand cannon, but a little more archaic, and slightly larger
Has a mid length 9 shot magazine (also aesthetically on the bottom)
First Perk: Luck in the chamber
Exotic Perk: Humbling Opinion (Precision hits overpenetrate, Precision kills make the target explode and increase reload speed, as well as granting a damage bonus)
Bolt Action Sniper, Increased Reload time and you have to unscope to reload between shots (Happens automatically)
1st option set(Normally scopes, but this has no scope)
Snapshot
Custom Optics
Single Point Sling
2nd option set
High Caliber Rounds
Explosive Rounds
Extended Mag
Designed as to be just something different, no idea why, just liked the idea, so thought I'd share
Now, continue Posting
-
Edited by xVIPERxTRIXTAx: 12/16/2014 8:49:14 PMElemental Plane V, Auto Rifle 1. Unique ability to use void, arch and solar 2. Field Scout 3. High Impact rounds/Explosive rounds 4. Mark of the void: 10% chance to summon a dark hole of void energy on kill 4. Gods wraith: 10% chance to cause and explosion of lightning on kill 5. Sun's embrace: 10% chance to give high impact solar rounds (like gunslinger ability) on kill 6. Wraith of the elements 1% chance to summon all 3 effects (kind of like mehrunes razer 1% chance to instant kill in skyrim) Description: A powerful weapon that bends the elements to its will, forged in the dark pits of Mercury by the most powerful rogue warlock ever known, Cyrus C