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originally posted in: Destiny DLC: A Disappointment
12/17/2014 4:57:17 AM
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I'm unable to explain how much I agree with this post. People who are okay with way this game was shipped have no idea on how much standards have dropped as far as content is concerned. Too much emphasis has been placed on next gen graphics, and a large part of the gaming community has been sold to believe that graphics should be the first indication of a good game. The sad part is that you can see traces of a deep narrative in Destiny, that at one point this game was meant to be so much more than what you see on the surface of the screen. The vault of glass is one of my biggest frustrations. I can understand the whole "10-year plan" and how they can't give all the story away at once, but at the very least, major events (I.E. A raid) in the game should be fully explained (within the game). Although It was awesome to beat Atheon, I felt no sense of accomplishment in the world of destiny when I did.I don't really feel like I helped the traveler, I don't feel like I saved any lives, it really meant nothing to me. The vault of glass is just an icon I click on. VoG is more comparable to a side quest than anything else. There's no direct sequence of events that culminates into me entering it. In most games, the raid boss has some kind of quest or storyline leading to them, why are they the big baddie, what made them so bad, what their goal is.
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