"The power of the Titan's Exotics is the benefit of getting to choose other perks because the Exotics themselves only provide those perks," is basically what you're saying.
You know, I would be okay with that if the Titan's perks were adequate. They are not.
Death From Above is entirely situational; the maps are very lateral, I would have to go out of my way to acquire the height needed to make Death From Above useful, not to mention I become the biggest target on the battlefield while trying to make it happen.
Aftershocks adds [i]two[/i] shock cycles to Pulse grenades and Lightning grenades, and Aftermath. I'm going to tell you how many more enemies you'll kill with Aftershocks: zero. The damage of the grenades and Aftermath is already easily avoidable.
Transfusion completely heals me if I reserve an enemy for my fists after dropping their health to a level low enough that I can actually kill them with a single melee. Why would I go through all that effort to heal myself when I could just as easily hide? Warlocks can punch someone and get rewarded with a shield instantaneously. No kill necessary.
I think I've gone on long enough. The problem with Titan Exotics is that they provide the already underwhelming perks we have in our arsenal, and the Exotics that don't give us an inadequate perk are the Exotics that give us something the other classes already have, without the need for an Exotic item, mind you.
I don't want Exotics that just take the place of perks.
I want Exotics that give me the same edge Warlocks and Hunters enjoy.
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