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Things to consider for future expansion(s):
[b]Storage[/b]
- Increase of Storage Capacity. With Every Expansion more Weapons and Armor will be made available thus decreasing our overall storage capacity. Seeing that all 3 classes have Specific Armor that can be stored and shared between other characters of the same class there will come a time when when we the “Guardians” won’t have any space left.
[u]Possible Ways to Implement:[/u]
1. Vault
Add more Slots for Stored Weapons, Stored Armor and General, in the Vault. Use of the R1 and R2 Buttons to change Page(s) within the Vault.
2. NPC’s Gunsmith + Outfitter
Make Gunsmith + Outfitter’s Relevant by giving them an additional role. Keepers of the Vault (No need to Ditch the current Vault System. This is just to enhance what we have). You store either Weapons or Armor in the Gunsmith/Outfitter.
Q1. You may ask yourself. Is the Slot Space Unlimited?
A1. Wouldn’t make sense. What I propose is that X Amount of Storage Slots are Unlocked based on X Rank of a certain Faction.
[b]Sharing Bounties[/b]
- I know, I know. I should go to the tower and get my Bounties but…. If my friends are playing online I want to join there FireTeam as soon as possible. Why isn’t it possible to share Bounties within my FireTeam? Who knows but it’s an interesting concept.
[u]Possible Ways to Implement:[/u]
1. Additional Commands
At the moment (Inside Inventory) you can Discard Bounties. Why not have an additional command to Share said Bounty with everyone in the Fireteam (who are in the party I created, for example).
[b]Augmenting D-PAD While In Combat[/b]
- Give D-Pad some added functionality for weapons like the Murmur (which has 2 types of Damage, which are interchangeable). Goal is to swap The Type of Damage without going into the Weapon Interface thus [b]improving/minimizing the following:[/b]
1. Death by changing type of Damage (Have to seek cover on purpose or backtrack to avoid death)
2. Combat becomes more fluid because..... let´s Imagine you have 2 Hive Enemies in front of you. 1 with Arc Shield (Mob A) and 1 with Fire Shield (Mob B). You have Arc Damage on your Murmur so you kill Mob A. What happens now is that you have to hide to swap the Damage Type to Fire and then re-engage. Why not simply Press Down on the D-PAD to switch to Fire on the spot :).
[u]Ways to Implement:[/u]
1. D-PAD
Assign the Up and Down Buttons of the D-PAD to switch (on the fly) to the Damage Type of Your Choice for the Weapon that your currently using. This includes Primary and Heavy Weapons.
2. Activation
This is up to Bungie but one way would be to only activate this functionality when you enter a Respawning Restricted Area. This would ensure that the Social D-PAD Functions would be maintained.
What this does for you as the Player:
-If we ever get a Boss which has 2 Types of Shield’s which cycle, this implementation will make that encounter more fluid, dynamic & fun.
Now imagine this for PVP :)
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