Hands of the Dark
"If the hands are dark you must be darker for taking them from a corpse" -Ghost
Starts with
Arcane damage type
Handful
The hands weigh the character down with weight of darkness x5 when equipped.
Poison Aura
Enemies around a guardian with the hands equipped are damaged and slowed.
Perk 1
Flight
While the hands are equipped the guardian can take flight for a short time(5-7 seconds) This replaces the guardians normal jump.
Perk 2
Corrupted Ground
If an orb shot collides with terrain and not an enemy I creates a small explosion dealing small amounts of splash damage.
Damage to a level 30 enemy with level 30 Guardian
230 damage per orb cannot critically strike
Poison aura deals 45 damage every second
Orb explosion 115 damage in a small radius
No clip but starts to hurt the guardian after firing for longer than 3 seconds the self inflicted damage is the equivalent of 11 per orb after 3 seconds.
Fire rate of 240 rounds a minute or 4 a second.
Has no direct recoil so aim is always on point.
If you haven't noticed they are wizard hands.
An orb detonates after flying for 2 seconds without collision this detonation deals no splash damage
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