Hey Bungie!
After playing through the two available raids I begin to see a unsettling pattern, and that is short raids with heavily scripted events taking place. I for one, wouldn't mind the occasional "tank n spank", meaning a boss or encounter where you face strong enemies such as Valus Taur'c from the Cabal strike mission, preferably with a "mind of it's own", meaning the boss can behave a little random depending on his opponents, us. The game mechanics you've developed this far is fun, but relies too much on scripts and set rules in my opinion, it's like clockwork and once you've mastered a phase once, the element of surprise is gone, and that's frankly a little boring in the long run. Vault of Glass and Crota's end are also fairly short compared to raid dungeons in other games. You could easily add a boss or two, and if you're worried that we'll run out of ammo, how about throwing in a vendor half way? ;)
So, for the upcoming content, try not to divert the player's focus from the big fights. As a player I want to stare my opponent in the eyes, not spend the whole fight being focused on constant micro management while a single player gets to have all the fun. Scripting everything makes for a pretty predictable experience, in which there is certain to be some loop holes. Crota's end have, as you know, already been solo'd. I'm sure that was not your intention, or was it? Also, i know this isn't Halo but i don't remember Halo enemies being this limited in their behavior. Try to throw in a few surprises for us in the future please!
That's all for me, keep doing a great job!
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