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Edited by Ktan_Dantaktee: 12/19/2014 6:45:22 PM
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United Nations IX - Anarchy

Title says it all. The only rule is that you can't use gamebreaking weapons that just flat out kill almost everything. Everything else is A-OK. No rules. All fun. Enjoy the chaos. Pick a country and get to work. It has to be an actual country, but rename/remake it as you wish. Its all acceptable. Keep track of your country and your opponent's; as I will not. I will only act as a GM to settle violent disputes and to intervene should things turn Eclipse Generator. [b]NO WAR UNTIL PAGE 4[/b] Good luck. You're going to need it.

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  • Edited by Treebeard: 12/21/2014 3:22:09 PM
    [i][u]THE FORCES OF THE JANUS CORPORATION[/u][/i] [i][u]Army[/i][/u] Trillions of 'Deathbringer' footsoldiers: Each is armed with Tiberium-round assault rifles, Slipspace charges that cause devastating ruptures, and heavy, highly resistant Mjolnïr armour. Trillions of 'Spectre' Automated Infantry: Robotic infantry able to withstand extreme damage. They are equipped with many weapons built into their bodies such as high energy particle beams. 100,000,000 'Mammoth' Tanks: Heavy Armour. Equipped with enormous dual Tiberium railguns that shoot at such a velocity they can destroy capital ships while on the ground. 100,000,000 'Juggernaut' Artillery Platforms: Bipedal walkers with 3 barrels. Each can fire Tiberium, depleted uranium, high explosive, or nuclear rounds. They have thick armour but are slow. [i][u]Navy/Air Force[/u][/i] 100,000,000,000 Fireships: Inexpensive, expendable ships of varying sizes all packed with explosives and hazardous substances such as Tiberium. They ram enemy ships or troops and explode on impact, dealing massive damage. 100,000,000 'Stinger' Fast Assault craft: Small, lightly armed scout ships that move at thousands of miles an hour. 2 front-mounted armour piercing miniguns 2 manned turret mounted particle beams 100,000,000 'Longsword' Frigates: Larger craft that deploy troops and have heavier weaponry such as a MAC cannon. 1 Heavy MAC cannon 6 Rocket pods 6 Tiberium-round cannons 1,000 'Rainmaker' Orbital Bombardment cannons: Slow but armoured ships that hang in low orbit and target enemy forces. Ion cannon Rocket pod to fend off attackers Tiberium-round cannon that fires powdered Tiberium 500,000 'Leviathan' Supercarriers: Very large ships that deploy troops and smaller ships. 20 MAC cannons 100 Rocket pods 1000 Tiberium miniguns 3 Orbital Bombardment Cannons Übercarrier [i]Say My Name[/i]: Equipped with the experimental Tiberium weapon, Codename Red Zone, that renders a planet uninhabitable and anyone on it dead in a single blast. 200 MAC cannons 1000 Rocket pods 10,000 Tiberium Miniguns High velocity Tiberium cannon 15 orbital bombardment cannons Übercarrier [i]So Much for Subtlety[/i]: Equipped with the experimental weapon Codename Silver Bullet, that can throw planets out of orbit and manipulate celestial bodies. 200 MAC cannons 1000 Rocket pods 10,000 Tiberium Miniguns High velocity Tiberium cannon 15 orbital bombardment cannons Übercarrier [i]Ace of Spades[/i]: Equipped with the experimental super weapon Codename Abyss, a weapon that uses multiple slipspace ruptures to decimate opponents. 200 MAC cannons 1000 Rocket pods 10,000 Tiberium Miniguns High velocity Tiberium cannon 15 orbital bombardment cannons [i][u]Special Forces[/u][/i] Shadow Company: A group of super-soldiers bred for war, who specialise in stealth. They are equipped with suppressed weapons, noiseless charges, and energy swords. Wolverine Company: Teams can use drop pods to enter the battlefield behind enemy lines. Equipped with extremely high velocity Tiberium railguns and other specialised weapons in situations where railguns aren't suitable. They have very thick powered armour that is nigh impenetrable.

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