Hi Everyone,
Please post your ideas for new weapons and/or new weapon classes.
I'll start it off:
New Heavy Weapon Class: Rail Cannon
Extremely high impact and range. Low mobility and low reload speeds
New Secondary Weapon Class: Phase Cannon
Shoots an energy or photon stream at the enemy. Unlimited ammo in the form of a charge system. Precision shots blind the enemy for a short duration (pve only)
New Secondary Weapon Class: Sword
Increases Agility by 2 points.
Allows the user to wield a freaking sword.
New Secondary Weapon:
Stick of Sensibility
Allows the holder to see patrol missions when they are using the boost on their sparrow.
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Heavy Shotgun. Shotgun for Heavy weapon slot. Just like a regular shotgun, only with rocket launcher-like ammo and dmg. Also known as a Punt Gun, it can devastate a cluster of enemies with a single shot. No dmg reduction for range less than 100 yards, although pellet spread (accuracy) is a factor to consider.
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My friend and I have always said this game needs either: Grenade Launchers(they could work sorta like a rocket launcher with a delayed blast) or Flamethrowers(think machine guns but with a wide aoe)
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Edited by Zoroavestra: 12/28/2014 5:15:08 AMNew Primary Weapon Class: Binding Gloves Binds void, solar or arc energy into a physical sphere. The longer it is bound, the larger it gets. New Weapon: The Sayan "Kamehameha" Binds arc enemy into a sphere and unleashes it in a stream. Knocks back all enemies hit.
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