I've read a few posts that the fallen won't particularly make for a very difficult opponent in the next raid. I beg to differ, and here's why. 10 things to consider...
1. Weapons that track better than any other in the game
2. Invisible Vandals of all kinds (snipers, sword bearers)
3. Teleporting Captains
4. Captains and Vandals that know how to take cover very well
5. Vandals with swords that chase you aggressively
6. Dregs with knives that chase you aggressively (these aren't like dumb thralls)
7. Vandals that know how to snipe very well
8. Servitors that teleport
9. Bosses carry weapons that kill you in one shot
10. Shanks! (pests like harpies!)
BONUS: Randal the Vandal has family you haven't met!!!
Edit: I didn't even include the fact the fallen know how to run. Vex goblins only walked. Minotaurs would walk fast but not run. So since the fallen run, how much harder will this raid be?
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First lets compare the different enemy types so far. (each tier is my own opinion of what i think are similar to each other) Fodder: Shank, Thrall, Harpy Trash: Dreg, Acolyte, Goblin Annoyance: Vandal, Wizard / Knight, Hobgoblin FML: Captain, Wizard / Knight, Minotaur Rare: Servitor, Ogre, Hydra 1. Since only Vandals use those seeker weapons i doubt we will see many of them so its not a big deal. 2. This will suck at first until players learn where and when they spawn and kill them almost immediately (similar to hobs in VoG and boomers at the end of CE) 3. Since Captains are always behind cover they aren't really a threat. Cowards. 4. See #3 5. Agree, but without lightswitch it shouldn't be unmanageable. 6. Boom Headshot! Problem? 7. See #2 8. Servitors are pretty much never a threat since they attack slow and aren't shielded. Not sure if srs. 9. Umm what? So far the only thing that a boss can do to one shot you is melee you. 10. Knights in CE weren't shielded and neither were the Harpies in VoG. Since all 3 of these types are only shielded in Nightfalls i think its safe to say you will be ok.