I've read a few posts that the fallen won't particularly make for a very difficult opponent in the next raid. I beg to differ, and here's why. 10 things to consider...
1. Weapons that track better than any other in the game
2. Invisible Vandals of all kinds (snipers, sword bearers)
3. Teleporting Captains
4. Captains and Vandals that know how to take cover very well
5. Vandals with swords that chase you aggressively
6. Dregs with knives that chase you aggressively (these aren't like dumb thralls)
7. Vandals that know how to snipe very well
8. Servitors that teleport
9. Bosses carry weapons that kill you in one shot
10. Shanks! (pests like harpies!)
BONUS: Randal the Vandal has family you haven't met!!!
Edit: I didn't even include the fact the fallen know how to run. Vex goblins only walked. Minotaurs would walk fast but not run. So since the fallen run, how much harder will this raid be?
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Edited by ragincajunnugz: 12/29/2014 3:43:11 PMI've always thought that the Fallen are, if not most difficult, the most [i]annoying[/i] ass enemies in the game. God help you if there is Arc burn [i]and[/i] lightswitch on a Fallen-filled Nightfall. Not too difficult, again, but JEBUS, getting one-hit melee'd in the back by a stupid dreg, or sniped across the WORLD for a one-shot makes me fill with pure rage.