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Destiny

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Edited by ZEE THE CEO: 12/31/2014 11:20:52 PM
273

10 Reasons Why House of Wolves Will Be A Hard Raid

I've read a few posts that the fallen won't particularly make for a very difficult opponent in the next raid. I beg to differ, and here's why. 10 things to consider... 1. Weapons that track better than any other in the game 2. Invisible Vandals of all kinds (snipers, sword bearers) 3. Teleporting Captains 4. Captains and Vandals that know how to take cover very well 5. Vandals with swords that chase you aggressively 6. Dregs with knives that chase you aggressively (these aren't like dumb thralls) 7. Vandals that know how to snipe very well 8. Servitors that teleport 9. Bosses carry weapons that kill you in one shot 10. Shanks! (pests like harpies!) BONUS: Randal the Vandal has family you haven't met!!! Edit: I didn't even include the fact the fallen know how to run. Vex goblins only walked. Minotaurs would walk fast but not run. So since the fallen run, how much harder will this raid be?
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  • Or....it will be just as easy as Crota. We all thought Crota would be harder due to VOG having so many issues/bugs in the beginning. I seriously do hope that House of Wolves is not only a challenge but solid. Why wouldn't Bungie have people try and crack the raids prior to release? This would help the raids be more solid and less cheeseable. <----- new dictionary word.

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