On the same vein as the original post, I think the game would have more legs if Bungie gave up on the idea of random drops as a part of the game. I'm all for differentiation through choices, but to be limited by randomness is frustrating, especially when PvP is a big part of the game. Players are working around this design flaw by playing more, i.e. grinding, to increase the number of random drops. Subsequently, we have lots of playtime, but how much of it was fun?
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