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Destiny

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Edited by Roadkii J: 4/15/2015 7:08:47 PM
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Destiny NEEDS a Healer Subclass

([i]Don't worry, this thread isn't about bashing the Sunsinger, read the title; and please, keep the insults about my mother light :) [/i]) Lately people have been bashing the usefulness of the Sunsinger warlock subclass... And I can't help but go along with it. When I knew I was getting Destiny, I did my research on the Warlock subclasses, as I knew I wanted to be a warlock ever since that first e3 vidoc. Now when I first saw the name "Sunsinger" I immediately thought "Oh, so it's like a healer?". [i]If you ask me that's what the Sunsinger sub should've been all along, a [u]Healer[/u][/i], not some boring old grenade spammer. And the more I think about it the more I see this subclass fitting into the world of Destiny. [[i]Other MMOers and RPGers can understand what I'm going through here, honestly, why is it Destiny try's to act like an RPG but doesn't actually do anything RPG-wise; but I suppose that's a conversation for a later day.[/i]] [b][u]Here are my ideas on the subject:[/u][/b] The warlock's melee would, when hitting a teammate, take off a portion of their super energy in addition to melee, but heal the player from a distance. The Warlock's super would create a ring around the caster that, when a teammate would step in, would increase health regeneration by 20-30%. This Ring, unlike the Ward, would follow the caster but he himself would not heal any faster as to keep things on an even playing field. Perhaps this might seem overpowered to you other classes, but just stay with me here for a moment. Isn't the Suros op? Would you argue the Titan Ward is op? With the right amount of fine tuning I believe bungie could do this for a fix on the Sunsinger (In my opinion, and other mmo/RPG players what it properly should be); or gift this to another class, for future DLC maybe? Or better yet! As a free piece of content for Bungie's loyal fanbase! ([i]Yeah... That'll happen[/i]) [i]For those of you who actually want to help your team in addition to also getting kills (I know there has to be [b]Some[/b] of you out there!) this could be a worthy addition to a coming DLC that I would love to take part in![/i] [b][i]TL:DR[/i][/b] [spoiler]New Healer Subclass Addition • Melee directly heals Teammates (Still damages enemies) • Super creates a "Ring of Healing" that increases Health Regeneration much faster by 20-30% and follows the caster (Does not affect caster, no faster health rejuvenation) -New Subclass could be proper way to substitute Sunsinger Conundrum or Add a new future subclass for DLC. [/spoiler] Edit 1: Okay, I can understand why people wouldn't want this. You came from call of duty, never played an MMO, have no sense of team, only play deatmatch, and have never played a good Blood Gulch CTF game in your entire life. If your one of [i]those[/i] people then I get it. But I don't understand it. Destiny isn't exactly encouraging solo-play, so idk. You have fun lone-wolfing it. Although that term is probably lost with Reach. Edit 2: The "Ring" is a concept I borrowed from Skyrim ([i]A fantastic game for ALL Rpg players[/i]) where you can cast a magic protective ring around yourself that heals you and keeps enemies out (Don't remember what it's called, I'll look it up later). Obviously I left the "keeping people out part" for balance but the basic principles are all still there. ([i]I know this didn't originate in skyrim, but that's what I'm thinking of when I think of of a visual representation for the subclass[/i]) Edit 3: Wow! some great feedback here guys! Keep it up! Edit 4: Trending, wow! I'm going to be posting a response to the most common seen comments and criticisms and provide a link, or I could put it in a normal format other than that, idk. I'll think of something. Edit 5: I myself have a serious problem with the Orb system that Destiny presents. The orbs are produced but there is no visual indicator (beside some small lines of text in the corner of the screen). For one, the Sunsinger would be a viable subclass for me if there was just more of a visual representation of how your actually helping your teammates. 1. [i]"Using a healer would be useless and would not fit into Destiny at all, and there would never be a situation where we would actually use this."[/i] [spoiler]Obviously what we're talking about isn't a straight up in the most technical term "Healer", what we're discussing is some who can manipulate that period in your shields when they are completely down. That is our target picture where this would be useful. That being said, I do believe a "Healer", noting it as the term we've laid above would be useful and could base itself I'm the world of Destiny based on one simple fact, every player ALREADY has a regeneration factor that can be changed in your subclass with special perks. The super would manipulate this factor for everyone by a significant percent to essentially where they could keep shooting an enemy and regenerate much "health". When I think of when and where this could be useful I imagine myself behind that one door and pressure area we all know of in Blind Watch, the common Mars map in most game types. Say while a warlock is closer against the railing still shooting but behind cover the Titans could jump out of cover and shoot the enemy while he runs from the warlocks bullets, effectively earning the kill and the warlock gaining a support accomedation.[/spoiler] [i]P.S- for anyone interested in a good group of friends to find for raiding and such, join us in the Xbox Clan: HolyHandGrenade.[/i]

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  • I absolutely agree. If they make a healer class I actually love this game

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  • Isn't that what titans are for? I mean with defender you can give people more damage, an extra shield, and safe refuge during combat so you can naturally regenerate. I do agree other classes should provide the same benefits but as it stands I feel the titan fits the bill quite nicely. Don't forget with gift of the void for defender you can generate orbs while in force barrier. I once generated 63 orbs of light during a strike.

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      As a person who plays healer in most games. I feel you. The closest the subclass to a medic is Bladedancer because fast movement and can turn invisable

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      • A circle of protection is ANCIENT magik and not a just a skyrim thing.

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        • I think that the ring SHOULD heal you, because the super would be -blam!-ing pointless in Rumble, and it should increase you maximum health by 50%-100%, and increase the health regen rate by 25%

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        • AoE healing grenades? Shoot teammates to heal? Hmmm

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        • There's a third subclass spot in the menu. A claric class will probably be DLC.

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          • Titans Blessing of light. Plz heal urself.

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          • Edited by MyLittlePwny1988: 1/2/2015 9:54:42 AM
            I think you dont get it. You have 200 life in Pvp. Only 3 shots from a handgun will kill you. 1 shot from a sniper kills you. 1 shot Fusion rifle. 1 shot with a shotgun. 4 hits with a scout rifle. At what time a "healer" should throw out his heals?! With bringing a healer class into destiny you would change the whole game. Its still a FPS, with RPG elements. The idea is a good one, but in my opinion not possible.

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          • Destiny's combat system doesn't justify the addition of a healing subclass. In RPG's and MMO's, healing abilities are there to ensure party members don't die when taking sustained damage from a mob. In Destiny, however, you don't fight that way. Destiny has no threat tables for mobs, and health regenerates in combat if you take cover for a few seconds. What exactly would be the point of a healing class when you can heal passively by not taking damage for about 4 seconds? Also, the Sunsinger subclass does exactly what it was designed to do - generate Orbs for your fireteam and provide the player with more survival abilities as compared to Voidwalker. The Flame Shield ability is a great example of this, as is the Radiant Skin perk. This, coupled with the ability to carry two Solar grenades provides excellent zoning potential, essentially blocking enemies from progressing through choke-points or preventing melee enemies from touching you for a short time.

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            • I wouldnt mind seeing another support class in the game.

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            • I agree, but in a slightly different way. I think a third subclass would be great - there is not enough individualization as it is. And I also agree it should be another "team player" class and should have healing or damage protection for team mates at it's core. However, I think it should be the TITANs 3rd class. I know some people will think healing and strength are not best suited, but the Defender is already a support role in RAIDs - the bubble benefits everyone not the TITAN on his own, so it would add to the TITANs support capabilities. I also think this ability would have to come at a cost. Lower DPS or armour being more limited. Also the Warlock has some high DPS potential, so I would like to see that continued and I don't think that goes with healing.

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            • Honestly, I became a warlock because I thought there might be some sort of support/healing abilities for the class. I was wrong, of course.. But if they could somehow create a class for healing, one that would work strictly for PVE. I would totally be all up in that. In most games, I try to be the support/healer. I like ensuring the survival of my teammates.

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              • I like the idea, but I think the super should have some benefit to the user as well, maybe that benefit could be changed by perks , I'll leave that up to you

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                • Agree I've been saying this sense launch more class whould of been nice , but nope just 3 for this so called mmo this is why everybody looks the dam same

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                  • I that this game could have the potential for a support or healing class. It would be amazing to be honest. The potential that this game has opens it up for such changes but all your ever going to hear in these forms are people ready to block any changes to what Bungie lay out (just look at my threads about not reducing content for people without dlc..lol) I think also having ships that mean something and allow access to further away planets would be good instead of them being a loading screen. I'd love to run a strike with a character that actually has different abilities than once every 2 minutes so I support any changes like healing class

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                    • This would actually be really awesome for a third subclass entirely. I mean, there's a third subclass spot for each class and their each missing a damage type. (Hunter needs Void, Titan needs Solar, Warlock needs Arc) So a healer Arc subclass would be amazing. I play Titan myself, but my main co-op partner is a Warlock and he has always saved my ass with self-res. Definitely an interesting idea.

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                      • I've consider this idea myself, but came to the realization that it's impractical. Destiny's classes need to be both viable for PvE [i]and[/i] PvP. Healers in PvP just wouldn't work, it's too fast paced. Even if, the entire class shouldn't be devoted to healing, that's just not versatile. A well designed class in any game is flexible. Different sets of perks used together will allow you to change your combat style, battlefield role, and even playstyle if well constructed. An entire class devoted to one ability is a gimmick. Also if you want to get technical a Defender can function as a medic. With Blessing of Light dipping in the shield will restore your health (and protect your real health as it recovers).

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                        • Titan defender with blessing of light is the healer. It makes you functionally invincible just by going IN the shield repeatedly.

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                          • I know what you mean, I'm a mmo guy myself who even still loves the holy trinity but I can't see how a healer would fit into a game like this where your health regens. The closest thing to a cleric is our defender with blessing of light.

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                          • There is. It's a Defender Titan. Stay inside the bubble and you'll heal :)

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                            • Edited by Lord Apathy 2pt0: 1/2/2015 8:50:38 AM
                              If you think sunsinger is just a grenade spammer, you're using it wrong.

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                              • I would actually play with whatever class had this, love playing as a bad ass cleric in pve games. Would actually play more pve...

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                                • BUMP. BUMP. BUMP.

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                                  • I've actually thought about this as well. I love running healers in traditional mmos, and was hoping for something like this in destiny. My idea was an arc subclass for the warlock, with a grenade option that buffs allies Shields, like a thrown overshield generator. Warlock melee would create a health and shield buff wave upon a kill, boosting max health and Shields in the radius for several seconds. The super would be similar to the titan bubble, except it's not a bubble, but a section of lightning on the ground, healing all players inside it and causing arc damage to enemies. And you can shoot from out of it. Obviously, it wouldn't last as long as a bubble.

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                                  • I'd like a Sunsinger that, upon activation, leaves behind a field/spire of light smaller than Ward of Dawn(name is Light Shower?)that immediately healed teammates that passed through it and temporarily reduces all cooldowns.

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