Hey Bungie, I noticed that as of the most recent patch, if a player has the extra heavy weapon ammo perk on multiple pieces of armour then it will only be counted once. I don't agree with that.
Picture this. Say a Titan gets raid boots. All raid boots come with the extra heavy ammo perk. If they want to reach level 30 they absolutely must equip these boots (at least until they get Iron Banner boots or the Mk. 44 Stand Asides come along).
Now they equip The Armamentarium which itself has the heavy ammo perk. Now one of those perks is rendered moot.
I really see no problem with stackable perks. Being able to carry one more rocket is far from game breaking, it's yet another unnecessary nerf. Players still need to pick up the ammo in the first place. Please reconsider this change, and when you're done reconsidering it change it back.
And on the subject of stackable perks, I got a Hide And Seek 42 (Dead Orbit Shotgun) with two Grenadier perks on it. They did not stack so I scrapped it since what was the point? If multiples of the same perk can be applied they ought to stack be it armour or weapon. I see no reason for that not to be the case. Thoughts?
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Edited by The dorrito man: 1/2/2015 11:27:20 AMBungie has stated this: 'My Extra Heavy Ammo perks only grant one extra bullet. All weapons have a cap on ammo reserves; the ammo cap is dependent on magazine size. If you have a gear upgrade that increases heavy ammo to your weapon's ammo cap, it will only add one round to the ammo reserves. Please plan your perks accordingly.' How is maximum ammo reserve calculated though? difficult to plan if we don't know the figure. Could the absoloute maximum a weapon can carry be displayed like the maximum light/discipline/streangth and intelect now are? There is even a space for it to the right of magazine in a weapons details.