I agree Destiny needs a true support class and I agree a traditional healer won't work. Instead make a subclass for warlock that can manipulate party shields and resurrection. Abilities like "super: revive nearest ally at full super". This wouldn't be as OP as it might sound since it wouldn't produce orbs, your teammate is effectively directly getting the orbs.
Or
"Super: lose all shield, all allies in range are returned to full health, full shield, and full over shield" same orb generation as bubble
Or "super: during the duration of this super you take double damage, but your allies deal additional damage". Same orb generation as radiance, but 1/2 as many orbs produced through teammate damage.
Or even something as simple as "super: generate 8 orbs of light at your location; any teammates within 10m generate 2 orbs for you (max 4).
It's not hard to think of skills that could be befit your team without being game breaking. And without being pointless. I agree healing itself is rendered pointless by relatively fast regen rates, but a buff class would work.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.