Blindwatch, for control, was okay before they moved the control points. Now its setup so that whichever team spawns at C, has a high advantage over the other team.
As it seems, the only way that team could lose is if they take A, forcing that team to spawn at C.
Every game I play on blind watch always goes one of two ways, if I spawn at A, 98% my team loses, and vice versa we win if spawned at C.
What I hate most is when location is a high factor deciding which team will win, in game that's supposed to be an even fair fight? Right? Unless its not supposed to be fair, then why not just buff exotics back to their broken glory, such as Mythoclast, Suros, etc...
Also I wanna rant about how the teams I do play with are good, but decide we need A for some reason and we end up losing, every time. Leave A alone, and we're golden. Geez. End rant.
I mean if you have C, then taking B is no problem and its easy to keep both on lockdown. With so many places to camp and defend those areas. (Not against camping, just that its one sided setup)
-
Edited by the ben obiwan: 1/3/2015 11:56:30 PMI agree, the changes to this map just made it worse. It is absolutely a 1 sided map, if you spawn C, you win. Unless some idiot on your team captures A to flip spawns and you loose. C spawn can be 3 seconds away from line of sight to B, while if you get A spawn, you can run for 15 seconds before getting line of sight to B. To make it more painful, one of the 'power positions' on the map is the room above C, it completely blocks the side door entrance to B, has advantage point over C, and if you have C spawn, you just spawn in there. Yes. You just spawn in one of the most powerful positions in the map... Why did they remove the window that let A spawn attack this room from the canopy? The A side is just a waste of space, just somewhere to traverse before getting to the action that all takes place around the doorways the access B, all of which are one sided fights with C spawn advantage. I hate this map.