[b]UPDATE 11/4/13: Since I posted this Bungie has confirmed that a PC version of Destiny is not currently in the works:[/b]
http://www.ign.com/articles/2013/10/31/destiny-devs-talk-space-travel-pc-and-microtransactions
[quote]Eric Osborne: "It’s a huge challenge to ship four platforms and a massive opportunity to reach a new audience," he said. "We know there are a lot of people out there asking for PC and we know that there are a lot of gamers that would willingly give us money, but what we have to do is make sure we’re focused enough to bring a good experience to any platform that we ship on. What we 100 percent are not going to do is spread ourselves so thin that it negatively harms the other platforms. So right now we have the four platforms, which is a lot to focus on."[/quote]
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Dated May 24, 2013. This gamespot.com post includes a brief interview with Eric Osbourne (Urk) on the subject of a PC version of Destiny and the complexities.
Since the subject is basically a broken record on this forum, I felt it was important for PC Gamers to understand that the matter is already on the table.
http://www.gamespot.com/articles/bungie-considering-destiny-pc-version/1100-6408852/
[quote]"We haven't said yes, and we haven't said no," Osborne said. "The more platforms we take on, the more work it ultimately becomes, and what we don't want is to compromise the core experience on any platforms. We have a lot of people who play on PCs. We have a lot of appetite to build that experience. We haven't announced it yet, but we're looking forward to talking more about that kind of stuff in the future."[/quote]
[quote]"For us, [platforms] are purely agnostic," Osborne said. "Any data on our back-end servers and services, like Bungie.net, are ours. We control it, we can do a bunch of fun stuff on that side. So for us, we want to absolutely do the right things for players. But there are some complexities we have to solve that are outside our control. But we're absolutely pushing to solve some of those things. We don't have anything to announce, but hopefully in the future we will."[/quote]
[b]For added insight and perspective, here are a few additional links that address the difficulties of porting games to PC in general. Just more food for thought:[/b]
http://www.reddit.com/r/Games/comments/1o1sy6/every_console_game_is_built_on_pc_and_therefore/
[quote]Both sides are right.
Developers like to run their code straight on their development PCs when they're writing it, because that makes it easier to develop. They do keep in mind the console limitations - the consoles have CPU, GPU and memory budgets that PCs don't, but they try to avoid accidentally going over them. For the most part, the games can run on the developer's PC. That's 80% of the work right there.
However, it's the final 20% that matters, because without that you don't have a complete and working game. You only have the time and money to fully support the platforms you're going to launch the game on, and the first day everything works acceptably (I won't say 'perfectly') is the day you can ship the game and start earning money instead of spending it.
The final 20% (which takes 80% of the time) is making sure the game renders correctly, plays correctly, doesn't crash, performs acceptably throughout, meets all Microsoft's acceptance criteria, and so on.[/quote]
[b]Why do publishers delay the PC version of their games? | PCGamesN:[/b]
http://www.pcgamesn.com/why-do-publishers-delay-pc-version-their-games
[quote]Once the dictaphone is off and he’s comfortable he’s not going to get named he opens up. The problem is simple. The publishers and the managers at the company he works for are terrified of piracy. They delay the PC version of their game because there is a section of the gaming audience that would prefer to download the game for free rather than buy it. If the PC version is available, it will be cracked and shared. If there is no PC version, there will be some piracy, but not at anywhere near the scale of what they regularly see on PC.
It’s an honest answer to an important question.
So why the fear of openly saying it?
“If we say this publicly, the internet hates us.”[/quote]
There is ultimately no "right" or "wrong" answer, is the[b] TL:DR[/b] for this topic. It's a complex subject that is different from developer to developer and publisher to publisher. However, when it comes to Destiny, it is being addressed and thoughtfully considered.
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May 24, 2013*