I'm sure I'm not the only one who hates the caps on materials/marks.
To me it makes the game feel more like FarmVille, where the progress is bottlenecked by a game clock rather than a player's skill or time invested. Sure, that's an addictive formula--it's what made FarmVille so successful. Players are incentivized to come back regularly to complete their daily tasks.
Bungie sells it as an incentive [b]not[/b] to farm. Without the caps, people will spend all their time doing things like shooting a cave for engrams. That's a good point. People need to chill out about loot. But...
When Bungie sets a weekly/daily limit on items that are critical to player progress, we come back everyday and complete tasks for fear of missing out on a limited time opportunity. Bungie wants us to enjoy the loot harvest, offering the best rewards for beating tough challenges with our friends. But in the end we feel obligated to do [b]everything[/b], [b]everyday[/b], regardless of whether or not it's actually fun or challenging, because we can't make up for skipping something. Thus, the grind is real.
If we were allowed to grind for things we actually need without limitation, we would still grind, but we would do it more for fun and less for fear of missing out.
Who knows, I might even spend the evening in the Crucible, [b]having fun[/b], instead of mindlessly grinding the dailies. Then when I actually want to improve my character I could work on that without feeling retroactively punished for spending my time actually having [b]fun[/b].
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You make a damned good point, and I couldn't agree more. It's ridiculous, but to an extent I understand it. But then they go out of their way to try and say its not meant to be a farming-like experience.