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#WTF

Edited by Recon Number 54: 1/14/2015 4:13:09 PM
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★Destiny House of Wolves DLC Cut Content Confirmed - We Care Bungie★

Doing my part by sharing this around, we know they did it, and we know why. Now its time to let them know we care. EDIT: If you want to support this thread, just like it and walk away, go and enjoy the rest of your day and don't bother arguing with people on here. Thank you to everyone who liked/bumped. EDIT: Video is not mine, all credit goes to BDobbinsFTW

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  • Edited by KebintheGervil: 1/14/2015 10:45:03 AM
    To be honest, I'm not even going to watch the video. I appreciate that some may immediately brand me and my comments as inconsequential. However, I have watched other similar videos which all follow the same theme... I believe that nearly everyone here is right in a way, and wrong as well. I do believe there was much content removed from the game that really shouldn't have been. It was advertised long ago as being in the game, but was evidently culled for some reason - giving rise to conspiracy theories abound. However, I do not believe that this means that the areas spoken of were locked out specifically for DLC purposes. During an application's development it is not unreasonable for a developer to build in code (areas of a map in this case) that future-proofs the application. This is especially the case for something like a map area. It is crazy to think that, in light of the 10 year plan Bungie have announced, any software writer would make out a map, think "There! It's great and I have no need to include additional areas that may be needed later on". In doing this, they could very easily cause inconsistencies with the existing map if additional areas were needed, forcing a messy retcon later on. It isn't hard to create maps that have unused areas but these maps would have been played to death by testers and every single little feature would have been mulled over and over again. The Halo maps are a perfect example of this process. This doesn't mean that the content on existing maps was indeed cut out. It may have been content that as completed too late to add into the game but was added in a subsequent update. What people do have a legitimate complaint about are the areas that were completely removed prior to the release that we used to advertise the game. It is generally accepted that the game was envisioned to be MUCH larger than the released game with many more available play areas. If these were culled to enable greater amounts of DLC, then I think this was unacceptable. If indeed this was the case. It is entirely likely that the game took 5 years to develop. In fact, it was likely to be more; especially if content (entire maps, levels and crucible game types for example) was cut out. The game was created using an entirely new game engine which needed to be developed and the story behind the game (whilst thin lets face it) is likely to have had many many hours of development behind it creating the backstory (much of it being culled). The proof of the timeframe is in Halo ODST (2008?). Ultimately, at this point in the game (pun intended), there is very little for any of us to moan about. If we aren't happy, we have the choice to leave it and move on; a choice I suspect many will take for a variety of reasons - both real and imagined. However, if we stay we are by implication agreeing with the format that Bungie and Activision are following. No one at this point can complain about the content. Bungie is certainly NOT going to discuss their dirty laundry with us. As nice as it would be to know the truth, they DO NOT owe us this. Instead of wasting time moaning about it, why don't we all spend a little more time playing a game we are clearly passionate about? I understand that many may want to disagree with me, this is simply my two pennith/cents worth.

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