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Edited by Malovi: 1/14/2015 2:32:33 PM
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This video is not new. This video makes an astounding amount of assumptions about details and information the video's creator [u]could not possibly know[/u] This video precludes the possibility for the explanation we've already received from Bungie - that they included [b]current versions[/b] of content that were in development for planned expansions on the disc to reduce the overall network burden for both the PSN and XB Live as well as the end user (us) come time to release the rest/finished versions. This is a fairly common practice and is in no way harmful to the consumer. The areas that can be glitched into have terrain and props and even some (clearly) placeholder enemies - hardly completed content. I get it, I do - many of us were expected Destiny to be more expansive than it is - do not let the disappointment from the reality fuel baseless anger and conspiracy theories.
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  • That's the most retarded shit ever. They can release the files days or weeks before the expansion comes to ease any burden. Its obvious when they cut the story guy out a lot changed. This is not the same game from 2013 E3

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  • They did release over 2 gigs of files in the weeks before the expansion, them packaging the basic terrain which is usually one of the first completed assets on the disc is about efficiency, not ripping off the consumer. Neither you nor I was involved in any of the design meetings nor do we have any 1st hand insight into how many iterations and variations the story took before it was decided on. If you want to believe that Destiny was gutted prior to release and that we didn't get what we should have I doubt there is much I can do to change your mind. That being said there is nothing in the way of actual evidence that makes this theory more likely than the simple explanation we've already gotten from Bungie with regards to on-disc content.

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  • Right and 30 new ships sounds like amazing talent allocation

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  • Edited by Malovi: 1/15/2015 2:56:58 PM
    The ships are fairly obviously kit-bashed from a set of central sections, engine mounts and peripheral equipment/weapons. I highly doubt much or any of the 2gigs of data was devoted to them tbqh. It is more likely that the vast majority of ship components are already in game.. they may have added a new variation or 2 on certain parts to the pool but we're talking small potatoes in terms of file size.

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  • Malovi, you are talking graphical assets. It doesn't cost them extra space to store that. But when they put the assets together they create a FILE. Each ship is an individual FILE that takes space, 3d models take a decent amount of space. As far as the 2gigs you're talking about dark below. The 30 ships are in house of wolves. Get your expansion talk straight before you bring on an argument

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  • There were new ships in TDB and you did not specify what you were referencing. Again, the amount of file size (and art team time) devoted to ships is likely minimal based on the kit-bash workflow they appear to use to create them.

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  • Edited by Ragnarok1223: 1/15/2015 4:03:32 PM
    This post better explains your point. Which I don't disagree with :p

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