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1/14/2015 3:30:33 PM
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Haven't watched the video, have read your response to the video which is well-written and knowledgeable. I still respectfully disagree with your assessment of Bungie's/industry development practices as evidence that they did not cut content. Because they did cut content from the original game to anchor their DLC releases. This is one of the reasons we are left the fractured and seemingly lazy narrative structure provided in game. We need look no further than the Dark Below for evidence of this decision. Siege of the Warmind starts at the end of the Forgotten Shore mission leaves off. When you enter the 3rd room and activate the siege encounter/Omnigul, the screens show the familiar screen dump of planets and "future enemies" like the Vex. Why would we need this kind of teaser trailer when by this point, we've already encountered and beaten the Vex? You could argue that they're supposed to represent the upcoming episodes, but we both know that's not the case. Also, the only engram (blue/purple) drops I've picked up during this mission are all pre-DLC gear. This point could just be me though. Now, I'm not saying that Fist of Crota, The Awakening, and the Omnigul strike were completed before the initial release. I am saying that there will be other be tangible bits of evidence that one or two missions in the House of Wolves were planned for the original release and then cut, unless Bungie cleans up after themselves. It may not be a conspiracy. It may be an industry standard. But it doesn't feel like best practices or even effective development does it? Because if it was, we probably wouldn't have all these complaints about lack of content and poor narratives or having these rather awesome conversations in the forum. I just wanted to add my two cents!
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  • Thank you for the civil response. :-) Personally, I do not think that the fact that they seemingly have practices in place and the final quality of the product are related. The choices that were made, from a software methodology point of view, are more around being able to cope with changing requirements, rather than what is actually being delivered. I do not disagree that content has been repurposed or repositioned to adjust for a change in the overall story arc. Instead, my disagreement has been around that there is a proven intent. At least to my eye, I see it to be them being forced to have to make adjustments to set up changes to content that is coming further down the line - more around having a product to even deliver than about milking the consumer. But, I would imagine that those changes feel piecemeal more due to the fact that providing cohesion would make them have to push back the release date, again. Personally, I would have been fine with it - but I am sure that many would not. RNG is a cold and cruel mistress. I did get a Legendary 331 weapon drop from Siege of the Warmind - or rather, should I say shards, which is what that shottie I got became after it was decrypted. In general, RNG baffles me - as I have my own conspiracy theory that it is not completely random. Right now, I play off of two accounts. One of them is continually blessed by RNGesus (my Kindergaurdian). He has had more Rare upconverts in three weekends of play than my primary has gotten since release. My older account is just mostly running dailies right now,

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