I know it's in every game (online) - and it's a tough problem. You have to build netcode to take into account latency and pings and drops etc.
I also know you guys play your game as well - and can see it getting worse and worse. Can you please at least mention it in an update that you are looking on how to best deal with lagswitchers and the lot?
Bad connections happen, but if it's the 'same' profile over and over and over - pretty obvious, especially when you can compare that to crucible scores/stats.
I enjoy crucible - but chasing ghosts and dying mysteriously from behind while I was actually shooting at that person is ruining it.
Peace
G
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I find it hard to believe that lag switching is impossible considering how ridiculous it is sometimes. You have some players that have full green and then once they go into combat it drops to red bar and have a 5-10 second delay, but when they are outside of battle and not expecting conflict they die the moment you blast them. As far as the comment about no being able to respawn after death, I have noticed I usually have this issue when the death is caused by one of these red bar players. I have also noticed that sometimes I am one of the players with the red bar connection despite having a 44.4mbps download and a 7.5mbps upload speed with a direct connection. This is the only game I have ever played that says I have a bad connection at times. I suppose it is possible there is no match making system to pair players from similar locations or connections. Either that their servers are garbage, which would explain those instances where everyone goes from green to red simultaneously or the PvE instances where minions magically teleport across the map.