Forget these stupid IB arguments: Let's talk Hard Mode!!
What do you all think we might see in terms of new mechanics in hard mode? Deej hinted that we would have fewer options to heal ourselves. Does this mean that there will be no chalice for the final fight? Or does it mean that we will require the chalice or something similar in other parts of the raid now?
What level do you think the enemies will be at different part of the raid? Do you think they will only go to lvl 33 like hard mode VoG (only going to the level of the raid I mean)? Or do you think they will go two levels above like normal mode CE?
What are some other new mechanics we may see? Vestige Pools at Ir Yut? Some additional Oversoul spawn mechanics? I heard there may be more totems that need to be held down at the bridge fight. How would that work? I also heard that weight of darkness may be increased to x20 at the lantern challenge. How would that shake out? Dead stop if you take to long between lanterns?
All of this is speculation at this point, but it is fun to wonder. Hopefully they will add some twists like these. What do you think?
How many of you will be playing at launch? How many of you have multiple raid teams set up for world first? Who do you think will be world first? Invigorate? Primeguard? Or an unknown dark horse clan? Let's hash it out Guardians.
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