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Edited by Matu Flp Krawfe: 1/24/2015 2:10:28 AM
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Its hard to agrue that the point that Bungie stopped being about the art occurred [i]during [/i]Destiny's production. More likely, long before hand. There's some nice concept art floating about but in what's best illustrated by the Cabal its derivative (of the Warhammer 40k universe.) Even the setting, themes, and tech is ripped straight out of that franchise (in some cases with the Cabal only changing the angle the clip goes into the bolter). If Destiny was meant to be a grand personal expression of the creative view of any individual it wouldn't have rounded so quickly on the format that [i]Star Craft[/i] by chance used to create Blizzards attempt at the same type of universe. More so this is artistic expression by committee (erroneously assuming historical circumstance to be some sort of recipe for success. Halo-WOW done like StarCraft? I'm sure that wasn't a hard presentation to make to a certain kind of room, or perhaps instead for a certain kind of room to create.) Destiny is a fundamentally reprehensible game and to get to that point where the core (not just the implementation) is compromised would seem to be a longer-term process than just one game's development. I'd even say we should have started to take notice of Bungie's attitudes when they approach Halo 3 by focusing on what [i]else [/i]they could add to FPS gameplay besides anything that would meaningfully reshape it (after establishing with Halo 2 just how far they could move a concept [i]if [/i]they wanted to.)
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