But how much can you blame last-gen development for when it comes to abysmal writing, abysmal AI, rudimentary shooter mechanics, and an empty sandbox. Halo CE was more sophisticated in each aforementioned respect and what separates that from Destiny is just random drop-in drop-out campaign matchmaking and the Halo 3 ODST format (and pointless grinds).
I'm sure having to develop for multiple console generations didn't help Destiny but its not [i]the reason[/i] why this game had issues. Rather than the tools, look to the builder.
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Since its plagued every series I think there were technical hurdles that prevented each team from accomplishing its vision, start falling behind on timelines and the publishers starts encouraging cuts. Not saying it's the absolute reason, but it may play a part more than we think.
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The game should have remained PS4 exclusive.
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PS exclusive doesn't change the issue, as the same issues would exist from the PS3