If a player has not died, their Kill/Death Ratio is computed the same as if they died once (a number divided by zero has no solution). Why not insert 0.5 or some other number less than one, so the statistics reflect the superior performance?
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Edited by Mango Smasher: 1/25/2015 7:57:45 AMYour k/d ratio, represented as a single number, without a death...is infinity. However at that point someone who went 1 and 0 would have the same ranking (infinity) as someone who went 15 and 0. Which is worse- that, or having 10:0 rank the same (10) as 10:1? (The misrepresentation is arguably potentially worse with infinity.) I think adding a 0.5 would further confuse matters. Maybe they should recognize by styling differently (different color, or a badge).
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Who the frick cares?