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1/27/2015 1:51:11 AM
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only thing thats missing are the enemies. What is so incomplete about it?
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  • Enemies. Coding enemy behavior. Any scripts or triggers based upon moving into different areas. Cut scenes. Testing. Other generic stuff. Making the maps is only a small portion of what goes into designing an area...

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  • They could have simply shut those off. That could be entirely possible.

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  • Sure. Or it could be entirely possible that a completely separate team that was only working on the xpack area created the maps and got them on the disk to save space. And created the content later.

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  • Edited by Unforgiven: 2/4/2015 10:09:04 PM
    I just bought the game for my brother. He had to spend 4 hours downloading the updates since release. So obviously time saving is not really an excuse. As broadband connection is required to play this.

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  • I mean it as an efficiency thing. Xpack is completely separate from release team. Xpack works at their own pace, but has maps done. Lead developer asks xpack team what they have done. They say we have early stages of maps done for next two xpacks. Lead developers says great, lets get them on the disc. Is the above speculation? Sure, but no more than yours.

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  • Edited by Unforgiven: 2/4/2015 10:27:46 PM
    See the screenshots. This is already in the game. The majority of the expansion is on disk. Simply needs to be unlocked on a specific date. If you are ok with this, then you don't mind sending me some money. Like around 30 bucks would be good :)

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  • It's a logical fallacy to insist that just because something is on the disc means that it was meant for release. This conclusion relies upon the presupposition that anything created [i]pre-release[/i] was intended for [i]release[/i]. That's just not the way a major corporation would work. Think of it this way, if no xpack was ever going to be released, then they would never have hired the developers and testers and coders to work on that stuff, and then it wouldn't have made the disc. But because they do have a 10 year plan in place, they hired [u]extra[/u] staff to being working on the DLC before the game was released. [b]Every triple A game does this now.[/b] It's a fact of life. And it's smart business on their part. It's not as simple as saying they must have just cut stuff. That's an overly simplistic, and in the end, in my opinion, wrong way to think about it. P.S. Chatting with you is awkward as we share the same avatar. I feel like I am having a conversation with myself.

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  • Edited by Unforgiven: 2/4/2015 11:09:58 PM
    Ok so then they spent 3 years on 20 hours of gameplay, 1 raid 5 strikes? Then I am suppose to play this for 1 year over and over? Something is missing here. And maybe the answer is already on your disk.

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  • You have 175+ hours of game play. And not all of that time was spent on making what we are seeing. I don't understand why people think that designing a game is so simple. They probably didn't even start creating the game for a long time. Laying out story arcs, creating the history and lore, developing characters, creating characters and classes. Then creating the game engine. Then creating a game world and testing. Then finally begin creating content and balancing. Then testing.

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  • Simply because there was nothing else to play at that time. I am already playing other games. PS4 had a small library of games, when Destiny came out. It was to play Warframe or Infamous Second Sun or Killzone 4. Now obviously there are lots more games. I choose to help my clan do the raid, I don't actually play Destiny anymore. When my clan asks for help in Hardmode Crota, I come in to help them. All that could have been done prior to release of the initial game. All we got was beta with 2 more planets.

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